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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
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I take it that JSGME will work with SH4
Looking at the file/folder structure of SH4 its identical to SH3 in many ways, this being the case as long as modders keep to the same strict rules for packing mods JSGME can be used to keep track of mods?
*Edit* Just fired up JSGME and installed a small mod called "Green Lamp" via the program.....Yeppers it works, So now at least we can keep track of the many mods that were going to be using...... J scones......I know that you are NOT going to work on Scmdr for SH4 but your invaluable tool JSGME will always be a number one mod in my book....With it it has been a doddle to import mods up in the 50's at one stage with SH3.....Thank you for the outstanding work and contribution YOU gave to this community. In JSGME your work will continue to influence how mods are packaged and presented to us the end user. THANK YOU Deep Six
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![]() Last edited by Deep Six; 03-22-07 at 07:57 PM. |
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#2 |
Commander
![]() Join Date: Dec 2001
Location: Newport Beach, CA
Posts: 470
Downloads: 41
Uploads: 0
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It should work with most any game.
I've used it with several games including IL2-46. It seems to be a utility that works with harm in most any game directory. It's a remarkably useful thing. I seen some posts of people already using it in SH4 without problems.
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Commander Hiram Cassedy: "Tigrone has saved the Air Force and is now returning to Iwo Jima with 28 rescued zoomies." B-29 SNUFFY & THE SHIF'LESS SKONKS among them. I've a broom at the mast said he, for the broom is a sign for me, that wherever I go, I sweep the mighty sea. |
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#3 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
Uploads: 0
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Yaaaaaaaayyy!!!!
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#4 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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It was deliberately developed to be very dynamic and generic and hence essentially compatible with any moddable game.
I had no doubt that it would work with SH4. ![]() BTW, my development of JSGME WILL continue. After I get the next GWX patch out of the way I will have more time to finalise some further new features. ![]() |
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#5 |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
Uploads: 0
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Works like a charm in SHIV - as it does in other games.
It is a VERY useful tool. ![]() |
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