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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Dallas Texas
Posts: 129
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There seem to be a load of positive posts, but more than a few negative ones too
![]() I am expecting my delivery of SH4 tomorrow or Monday. Any chance you could let me know what to look out for? Anything that I am going to see and enjoy and anything I am going to think, what the hell! I am going to be running on a minimum graphics card, ati radeon 9600 but with 1.5Gb of ram, all the other specs are fine. No aa concerns (so no need to add that:p ) Has the patch that is out fixed many of the bugs? Should I install the patch straight away or try it "out the box" first? btw, I am one of those non-technical "eye candy" sailors who needs help and has never manually targeted and would never dream of 100% realism ![]() ![]() |
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#2 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,709
Downloads: 171
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Well I think what has happened is that the SH4 engine is based on SH3 ver 1.0, as most of the early problems are back again.
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__________________
Sub captains go down with their ship! |
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#3 | |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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#4 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
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expect the unexpected unless the unexpected is expected if u catch my drift?
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#5 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
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__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#6 | |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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