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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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After all, this isn't the first subsim this developer has released.
Sh3 was released in a 'similarly' unfinished state (I think we can all agree that with a 200mb patch out on-or-near release day, the game was sent to the gold masters 'not quite done cooking') That was 2 years ago, now, and we've only received 4 patches (total) for it, including (of course), the "release day patch" (game release date of 03/15/2005, v11 patch 03/17/2005). In all those patches, we never received any correction to the issues: - FSAA doesn't work with the in-game "bloom" enhancements turned on (to be fair, they are trivial effects. Makes the sun, moon, and lights look more realistic...but that's about it. Still, it was the only post-processing the game did.) - Resolution 'officially' locked at 1024x768 (yes, there is a hack to get around that) It's odd that those same two problems that never got fixed in Sh3 YEARS after the fact people seem to pin so much hope on being fixed in Sh4. (I mean, really, this should be a clue. 2 years into Sh3, no more patches, they still aren't fixed. Here comes Sh4...and they STILL aren't fixed. I'm guessing...call me crazy...they just won't be) Now, I know these aren't the only 'big issues' with Sh4, but, for comparison's sake, a trip in the wayback machine is in order. Here are the release notes for the 4 Sh3 patches, so you can see the kind of things that are feasable to fix in a patch:A prodigious list, to be sure! But, I think we can see some trends for what patches Sh4 will offer: - New ships and aircraft - Campaign and mission improvements and changes - AI and scripting improvements - Interface bugs fixed - No significant changes to the 3d engine |
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