![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Born to Run Silent
|
Subsim's Silent Hunter 4 review
Subsim's Silent Hunter 4 review
Unfortunately, Ubisoft did not send my review copy until last week, read into that what you will. So it's impossible to get in three weeks of play and evaluation to base a solid review on before the game hits the shelves. I've put in about 45 hours of gametime so far, I will post my initial impressions tomorrow. Cheers Neal |
![]() |
![]() |
![]() |
#2 |
Cold War Boomer
![]() Join Date: Jan 2002
Location: Walla Walla
Posts: 2,837
Downloads: 5
Uploads: 0
|
![]()
That's soon enough for me ...
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#3 | |
Canadian Wolf
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#4 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
|
![]()
Looking forward to this.
__________________
"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
![]() |
![]() |
![]() |
#5 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
|
![]()
looking forward to your first impressions and your review
lt commander lare |
![]() |
![]() |
![]() |
#6 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
|
![]()
can you at least let us know how the damage control section works and how you deal with flooding since there is no cutaway showing us the flooding entering the various compartments
lt commander lare |
![]() |
![]() |
![]() |
#7 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
|
![]() Quote:
![]() ![]() |
|
![]() |
![]() |
![]() |
#8 | |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#9 | |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
Uploads: 0
|
![]()
Good deal Neal.
![]() Can you please give some details on manual targeting procedures and jow accurate they are from a historical perspective? Another poster - Scalekot - listed the following as issues and they may in fact be there because they are historically accurate: Quote:
|
|
![]() |
![]() |
![]() |
#10 |
Mate
![]() Join Date: Mar 2005
Posts: 55
Downloads: 11
Uploads: 0
|
![]()
To be honest, what I would like to know most is if you have been able to force FSAA. If such a basic modern requirement isn't supported then the sim is fundamentally broken and, at least IMHO, not worth buying.
In some gloom, RD.
__________________
![]() |
![]() |
![]() |
![]() |
#11 | |
Swabbie
![]() Join Date: Mar 2005
Posts: 10
Downloads: 6
Uploads: 0
|
![]() Quote:
![]() Anyway I await the review with baited breath. First impressions from reading comments is not particularly good. I'm personally a fan of all the bells and whistles graphically (as I have a computer that can run it) but cest la vie. |
|
![]() |
![]() |
![]() |
#12 | ||
Cold War Boomer
![]() Join Date: Jan 2002
Location: Walla Walla
Posts: 2,837
Downloads: 5
Uploads: 0
|
![]() Quote:
![]() hope that helps someone, but Cigol has the best answer I've seen yet on AA ... Quote:
__________________
![]() |
||
![]() |
![]() |
![]() |
#13 | ||
Planesman
![]() Join Date: Feb 2007
Posts: 182
Downloads: 2
Uploads: 0
|
![]() Quote:
|
||
![]() |
![]() |
![]() |
#14 |
Bosun
![]() Join Date: Feb 2007
Location: Germany
Posts: 65
Downloads: 0
Uploads: 0
|
![]()
AA is not depending on the game, it is depending on the GFX-card. If the game uses Post-Effects, pre 8xxx nVidias are not capable of doing rendering these effects and AA at the same time.
The only software/gameside-thing to change this, is to disable the post-effects, which would lower the overall graphical experience. Your choice, but it cannot be "forced" in a game, nor is it "supported" by a game. There are merely games, where you can set FSAA or AF from ingame, to make that option more easily accessable.
__________________
Greets, Capt.LoneRanger ![]() |
![]() |
![]() |
![]() |
#15 | |
Eternal Patrol
![]() |
![]() Quote:
By the way, what's with all the AA posts on this thread? Aren't two of your very own enough? ![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
|
|