SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-19-07, 08:29 AM   #1
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,385
Downloads: 541
Uploads: 224


Subsim's Silent Hunter 4 review

Subsim's Silent Hunter 4 review

Unfortunately, Ubisoft did not send my review copy until last week, read into that what you will. So it's impossible to get in three weeks of play and evaluation to base a solid review on before the game hits the shelves. I've put in about 45 hours of gametime so far, I will post my initial impressions tomorrow.

Cheers
Neal
Onkel Neal is offline   Reply With Quote
Old 03-19-07, 08:38 AM   #2
geetrue
Cold War Boomer
 
Join Date: Jan 2002
Location: Walla Walla
Posts: 2,837
Downloads: 5
Uploads: 0
Default

That's soon enough for me ...
__________________
geetrue is offline   Reply With Quote
Old 03-19-07, 08:39 AM   #3
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,887
Downloads: 946
Uploads: 5


Default

Quote:
Originally Posted by Neal Stevens
Subsim's Silent Hunter 4 review

Unfortunately, Ubisoft did not send my review copy until last week, read into that what you will.

Cheers
Neal
That's hard to believe given the resource that subsim and the whole community is to Ubi, look forward to your review Neal
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 03-19-07, 08:40 AM   #4
Payoff
Captain
 
Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
Default

Looking forward to this.
__________________
"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla
Payoff is offline   Reply With Quote
Old 03-19-07, 08:44 AM   #5
Lt commander lare
Grey Wolf
 
Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
Default

looking forward to your first impressions and your review

lt commander lare
Lt commander lare is offline   Reply With Quote
Old 03-19-07, 08:46 AM   #6
Lt commander lare
Grey Wolf
 
Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
Default

can you at least let us know how the damage control section works and how you deal with flooding since there is no cutaway showing us the flooding entering the various compartments

lt commander lare
Lt commander lare is offline   Reply With Quote
Old 03-19-07, 08:47 AM   #7
hyperion2206
Ace of the Deep
 
Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by Neal Stevens
Subsim's Silent Hunter 4 review

Unfortunately, Ubisoft did not send my review copy until last week, read into that what you will. So it's impossible to get in three weeks of play and evaluation to base a solid review on before the game hits the shelves. I've put in about 45 hours of gametime so far, I will post my initial impressions tomorrow.

Cheers
Neal
Neal, you surely know how to shock me! When I first read the title I was really excited to read your review. Then I read further and was deeply disapointed because I thought I had to wait 3 weeks until I can read your review. Don't ver do tha again!:p
__________________
Career of Captain Jack Shaftoe:


hyperion2206 is offline   Reply With Quote
Old 03-19-07, 08:52 AM   #8
TDK1044
Ocean Warrior
 
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
Default

Quote:
Originally Posted by Neal Stevens
Subsim's Silent Hunter 4 review

Unfortunately, Ubisoft did not send my review copy until last week, read into that what you will. So it's impossible to get in three weeks of play and evaluation to base a solid review on before the game hits the shelves. I've put in about 45 hours of gametime so far, I will post my initial impressions tomorrow.

Cheers
Neal
Ubisoft to Neal: "When you can snatch the pebbles from my hand, Grasshopper, it will be time for you to leave."

TDK1044 is offline   Reply With Quote
Old 03-19-07, 08:57 AM   #9
Barkhorn1x
Captain
 
Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
Uploads: 0
Default

Good deal Neal.

Can you please give some details on manual targeting procedures and jow accurate they are from a historical perspective?

Another poster - Scalekot - listed the following as issues and they may in fact be there because they are historically accurate:

Quote:
4. From what I can tell, you cant enter the bearing into the torpedo computer manually, it is automatically taken from the periscope when you are locked on the target. Not that big of a deal, but I usually enter everything manually so it will take a bit of getting used to.

5. This is a big one (but keep in mind I only played for like a half hour so I may have just missed it). I couldnt figure out any way to fire a salvo of 2 or more torpedos. It looked like you had to fire one at a time. I hope I just missed it somewhere
Thanks.
Barkhorn1x is offline   Reply With Quote
Old 03-19-07, 08:59 AM   #10
RocketDog
Mate
 
Join Date: Mar 2005
Posts: 55
Downloads: 11
Uploads: 0
Default

To be honest, what I would like to know most is if you have been able to force FSAA. If such a basic modern requirement isn't supported then the sim is fundamentally broken and, at least IMHO, not worth buying.

In some gloom,

RD.
__________________
RocketDog is offline   Reply With Quote
Old 03-19-07, 09:11 AM   #11
Cigol
Swabbie
 
Join Date: Mar 2005
Posts: 10
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by RocketDog
To be honest, what I would like to know most is if you have been able to force FSAA. If such a basic modern requirement isn't supported then the sim is fundamentally broken and, at least IMHO, not worth buying.

In some gloom,

RD.
A lot of games don't support AA and there generally technical reasons for this which prevent it I'm not sure what kind of monitors you lot are running this on, and I don't want to drag the thread offtopic, but anti-aliasing is not a big deal at all with the resolution cranked up on a decent monitor.

Anyway I await the review with baited breath. First impressions from reading comments is not particularly good. I'm personally a fan of all the bells and whistles graphically (as I have a computer that can run it) but cest la vie.
Cigol is offline   Reply With Quote
Old 03-19-07, 09:23 AM   #12
geetrue
Cold War Boomer
 
Join Date: Jan 2002
Location: Walla Walla
Posts: 2,837
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by RocketDog
To be honest, what I would like to know most is if you have been able to force FSAA. If such a basic modern requirement isn't supported then the sim is fundamentally broken and, at least IMHO, not worth buying.

In some gloom,

RD.
My grandfather taught me to never say, "To be honest with you", because it really means that some times your not ...

hope that helps someone, but Cigol has the best answer I've seen yet on AA ...

Quote:
Originally Posted by Cigol
A lot of games don't support AA and there generally technical reasons for this which prevent it I'm not sure what kind of monitors you lot are running this on, and I don't want to drag the thread offtopic, but anti-aliasing is not a big deal at all with the resolution cranked up on a decent monitor.
__________________
geetrue is offline   Reply With Quote
Old 03-19-07, 10:05 AM   #13
Spray
Planesman
 
Join Date: Feb 2007
Posts: 182
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by Cigol
Quote:
Originally Posted by RocketDog
To be honest, what I would like to know most is if you have been able to force FSAA. If such a basic modern requirement isn't supported then the sim is fundamentally broken and, at least IMHO, not worth buying.

In some gloom,

RD.
A lot of games don't support AA and there generally technical reasons for this which prevent it I'm not sure what kind of monitors you lot are running this on, and I don't want to drag the thread offtopic, but anti-aliasing is not a big deal at all with the resolution cranked up on a decent monitor.

Anyway I await the review with baited breath. First impressions from reading comments is not particularly good. I'm personally a fan of all the bells and whistles graphically (as I have a computer that can run it) but cest la vie.
I'd go in the counter most games do support AA at least most games released in the past 2-3 years. Even the Sims 2 has AA come on people the SIMS 2!!! However it doesn't bother me ive lived with SH3 gfx SH4 will be an improvement hopefully one that i'll like.
Spray is offline   Reply With Quote
Old 03-19-07, 10:15 AM   #14
Capt.LoneRanger
Bosun
 
Join Date: Feb 2007
Location: Germany
Posts: 65
Downloads: 0
Uploads: 0
Default

AA is not depending on the game, it is depending on the GFX-card. If the game uses Post-Effects, pre 8xxx nVidias are not capable of doing rendering these effects and AA at the same time.


The only software/gameside-thing to change this, is to disable the post-effects, which would lower the overall graphical experience. Your choice, but it cannot be "forced" in a game, nor is it "supported" by a game. There are merely games, where you can set FSAA or AF from ingame, to make that option more easily accessable.
__________________
Greets,
Capt.LoneRanger

Capt.LoneRanger is offline   Reply With Quote
Old 03-19-07, 10:18 AM   #15
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by geetrue
That's soon enough for me ...
I'll second that emotion. Waiting patiently...

By the way, what's with all the AA posts on this thread? Aren't two of your very own enough?
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:26 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.