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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
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Not a big deal, but I'm kind of hoping for manual control of the Dive Planes rather than they be automatic. Don't you think that would be cool?
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#2 |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
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I would be thrilled with just the ability to change depth "smartly" causing the diving party to use steep angles.
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#3 |
Pacific Thunder
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a very big deal !! I would be shocked if manual dive planes were omitted. Even SH I had them.
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#4 |
Engineer
![]() Join Date: Nov 2004
Location: Pennsylvania, USA
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I'm worried because every screenshot I've seen with a boat on the surface has them deployed. I really hope they are retracted (either auto or manual) when running on the surface.
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#5 | |
Navy Seal
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#6 |
Navy Seal
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I'm 99% sure it won't.
From SHIII, the explanation the devs gave is that you play the captain of a sub - and a captain gives orders, he doesn't go grabbig all the manual controls. In a way, the explanation made sense to me, though sometimes I do wish for more manual control. However, I don't think we'll be getting it. I'm fine with that myself... |
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#7 |
Eternal Patrol
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World War Two subs weren't like modern ones, with a single 'pilot' controlling the ship. There were two planesmen, one for forward and one for aft planes, plus a helmsman to steer.
It might be cool, but it's nowhere close to realistic.
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#8 |
Torpedoman
![]() Join Date: Apr 2002
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The 'Captain' should atleast be able to request a steeper dive, shouldn't he?
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#9 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
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Thanks for the replies guys. Although I kind of hope for some manual control I'm fine with them being auto as well. I do wonder if there was ever good reason for a Captain to give orders to rig in or rig out diving planes. :hmm:
Cheers All
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#10 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#11 |
Captain
![]() Join Date: Jan 2004
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I dont really need to see manual dive planes, just the ability to order steeper dives and request trim in degrees of nose/tail up or down.
I'd like to see steep dives be limited by experience and skill of the planesmen, so requesting and forcing too steep of a dive for a green crew could lead to the sub going out off control, or having problems leveling out at the desired depth, etc. |
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#12 |
Sonar Guy
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Sounds good to me nattydread.
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__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#13 | ||
Commander
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Location: Großbritannien
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Feast your eyes on this: ![]() click me
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#14 |
Engineer
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Location: Pennsylvania, USA
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Hehe. Nice, Schultzy, nice.
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"You know, you might get surrounded." "We're paratroopers, Lieutenant. We're supposed to be surrounded." --Band of Brothers |
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#15 | |
Pacific Thunder
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In SH I (and Pacific Aces with the Projekt Messerswetzer mod) I use the "planes on dive" and "planes on the rise" commands to go deep for ASW and level the boat out. The boat dives faster than just clicking on say 550'. The "crash dive" command only goes to approx 250' (depending on which game it is) and then without the planes command; a slow descent the rest of the way... Maybe the modder's will mod manual planes. If not I am still very happy to see the return to the Pacific !! Art |
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