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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
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Carotio,
I need some help, I don't think that I have installed your mod correctly. Did a fresh install, the 1.4b, GWX, GWX 1.02, then I attempted to do GWX TA GWX TA sounds GWX TA 1.1 I downloaded all seven parts of the GWX TA, and the ten parts of GWX sounds to a file on my desktop as well as the 1.1 update. Then moved the first first file from the TA, the sounds, and 1.1 to my JSGME file, then enabled the mods. No changes from the original GWX 1.02. Any idea what I have done wrong? |
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#2 |
Rear Admiral
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TA ??
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#3 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,707
Downloads: 171
Uploads: 0
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This I guess:
http://www.subsim.com/radioroom/show...hlight=Carotio Somehow I missed this! ![]() No, here: http://carotio.awardspace.com/Caroti...ite/start.html
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Sub captains go down with their ship! |
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#4 |
Rear Admiral
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Oh, i see.. i think. Looks like a big honking tweak pack. And here i thought i went overboard, lol.
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#5 |
Mr. Bad Wolf
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@dean_acheson
It seems you did it correct, but just to make sure: GWX-TA1.0 is 977mb, 1467 files in 477 folders GWX-TA1.0_SoundPack is 706mb, 323 files in 4 folders GWX-TA1.1 is 119mb, 292 files in 156 folders No changes from GWX1.02 you say: what do you mean? Did you start a new career or tried to continue another? Can you start a patrol? Please be more specific! Oh, and btw. two new important bugs have been discovered, which causes CTD: Beginning a career in Med and Far Orient start bases plus the fact that I used German Umlaut (ö, ü & ä) for all the extra cities (only a problem to those PCs, which can't read it!). A solution for this is being investigated. When it will appear, I cannot say, cause ahem... I preordered SH4, so I'll probably dive into the Pacific as everyone else for a while... @Reece Your first link, is for my announcement of my "WorldMapMod for GWX". If you read it again you'll know why I didn't announce GWX-TA here. I just didn't want to have my head cut off again! But interestingly though, try compare that thread with this one: http://www.subsim.com/radioroom/showthread.php?t=101755 It was made far before GWX ever appeared, and you even wrote in it yourself, which you probably have forgotten all about... I did however announce GWX-TA at ubi forum, where some screenshots can help showing, what I changed or added: http://forums.ubi.com/eve/forums/a/t...2/m/2321074335 @Ducimus We all have our preferences when playing! I know of your tweak pack. I just wanted to make my own, so I know what is changed or added! Yours is more true to GWX what spirit and realism concern (as far as I have understood), mine is more for the arcade gamer (like me). Wonder how SH4 turns out.... :hmm:
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Yeah the umlaut bug is a pain
Discovered during GWX beta testing as so many different languages used with members all over the world I did mention it to you before http://www.subsim.com/radioroom/show...8&postcount=45 In your World map teaser thread http://www.subsim.com/radioroom/show...hlight=umlauts Tis the reason they were removed from the GWX campaign files I imagine it holds true for other language symbols too |
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#7 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Mr. Carotio,
![]() So we are beeing questioned about Mr. Carotios Modings aren't we... ![]() |
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#8 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Ummm no JC
I just pointed out the umlaut problem has been noticed before Not sure what countries it affects or any other national symbols for that matter |
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#9 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Nothing personal thought, but his talking about TA carotios work mate...
And that were not GWX Team releases... |
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#10 |
Chief of the Boat
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Could be interesting to see how the tinkerers behave with the new GWX update when it's released....(all those hours spent developing and testing, then someone comes along and performs a computerised labotomy)
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#11 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Quote:
Yea I understand your betwin the lines worries... But how can we screen up a full idea to someone that just doesn't leasten... In the end everything that its rong with this compilations from outside our Labs fall on us... ![]() |
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#12 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() Quote:
Quote:
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#13 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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hee hee hee
Missed it completly...
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#14 | |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
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![]() Quote:
What I was wondering is if I need to manually transfer each file into the MOD file on their own, or if I need to transfer all the other files into the MOD file and then into the GWX TA file. I don't know if that makes sense, I am basically wondering what file do I need to save all the differnet files into to activate the mod w/ JGSME. The tweaks look really neat, I played with Ducimus' files forever, and now I was wanting to try yours, and then wait for the new open hatch mod to be fixed, and likely my SH3 will be pretty much how I want it. Thanks! |
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#15 | |
Chief of the Boat
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@BBW
You have a PM re: v1.03 ![]() Quote:
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