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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
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In that movie I noticed a lot of the same sounds as sh3
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#2 |
Ace of the Deep
![]() Join Date: Oct 2006
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Definitely a lot of recycled sounds there. Considering SH4 is a stand-alone full release and not being sold as an expansion to SH3, I'm surprised at the reclaiming of SH3's old sounds. To be fair though, that in-game clip was from a beta build, so hopefully Pacific theatre and US sub appropriate sounds made it into the final build (though based on Ubi's track record, I'm not holding my breath).
Let's give Ubisoft the benefit of the doubt. Hopefully we're in for a pleasant surprise. |
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#3 |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
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I noticed the fast smoke too. And why the heck did the USN buy the diesels in Germany, they sound just like the uboat ones in SHIII
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#4 |
Commodore
![]() Join Date: May 2006
Location: That lil island above france
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Yeah i am kinda worried now.. concidering the Dev team said there was still lots to do after it went gold
![]() It seems an awful lot of sounds have been reused, from the torp launch to the hatch closing when diving ![]()
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#5 |
Pacific Aces Dev Team
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I also thought that first when I saw the video, but then I remembered that it was a purpose built video, edited with added music and such. May be the sound capture was not good enough (Or even inexistent to save memory...also does FRAPS capture sound???) and the sounds were added later...
Anyway sounds were external sound files -uncoded- in SH3 and I suppose they still are in SH4 so it will be some of the easiest to mod. ![]() Edited to add: That riiiiiiiiiiiiiing from the bell comes surely from SH3, I think that in US boats it was a claxon that sounded several times, not a continuous "ring". Probably that all comes from SH3 and was added to the video....
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One day I will return to sea ... |
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#6 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
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#7 | ||
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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#8 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
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Technically, the germans put a piston head behind the torpedo, this limiting the problem of air escaping from the tube but also making the reload much more difficult.
So I suppose that when the piston head hits the end of the tube, you might get a different sound vs the US subs. |
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#9 |
Grey Wolf
![]() Join Date: Feb 2003
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my biggest sound gripe with SH3 was the lack of any destroyer props when u were submerged. the only time u heard them was when the dd was directly overhead. i dunno how many hours i spent messin about with sound files so i could hear a dd at distance getin closer and closer. SH1 was fine and i think SH2 was ok as well but not SH3.
surely it cant be that hard to make a distant sound quiet and as it gets closer it gets louder |
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#10 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
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Hmmm, well what you describe Laffertytig is exactly what I get in SHIII! Maybe not from a huge distance(300-400 meters or so?), but I can most certainly here a DD drawing nearer and growing distant as it moves overhead(within a few hundred meters or so). I can even tell what direction it's moving in!
![]() Did you ever consider it may be your hardware? I list my sound hardware below. Cheers Creative Audigy2 Platinum Soundcard with Driver version 02.09.0016, Logitech Z-5500 5.1 Speakers
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#11 |
Commander
![]() Join Date: Jun 2006
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I was desappointed to see that flag waving on the mast in the same position even underwater. Also.....the ships bouncing on the seafloor after sinking....c'mon
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#12 |
Grey Wolf
![]() Join Date: Feb 2003
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could be the case but i recently purchased a new motherboard with onboard sound and still suffer the problem. maybe a soundcard is required to play SH3 to its full potential.
to kruger dont mean to be bad but just had to mention, what did your post have to this with this thread? ![]() |
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#13 |
Commander
![]() Join Date: Jun 2006
Posts: 476
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#14 |
Ace of the deep .
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The same sounds as SH3 for SH4 would be absolutely crap crap crap and double crap .
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#15 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
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Well, if they have recycled the sound FX, then that's ok. I think they spent all their time on improving the really important stuff like the mission/campaign structure. The Modding community can add their own, acurate sound FX anyway.
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