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#1 |
Subsim Aviator
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I really wish they would have included survivors in the water in SH3, allied sailors bobbing up and down in the water often gave the U-boats a tactical edge!
Allied destroyers would temporarily hault their depth charge attacks in SOME situations since the DCs would kill anyone floating in the water if they were too close to the attack. For instance, if you closed to within a hundred yards or so of a sinking ship, and there were survivors treading water, the destroyers would have had no choice but to wait until you cleared the area or until the survivors were picked up. I read a great book called "torpedo junction" it tells the story of the U-boat attacks off the US coast during which it tells a brief story of a U-boat of the US coast that as attacked by a destroyer, it surfaced and most of the crew abandoned ship during the attack, with 30 or 40 men floating in the water, the destroyer commander thought the sub skipper was dumping out crew men to create the illusion of abandoning ship... as the sub went back under (it was really sinking) the destroyer made a depth charge run on the sinking sub. this killed every German Sailor in the water... surely the allies would have considered this while mounting attacks with allied men in the water? |
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#2 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
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yeah woulddve been cool maybe in sh4 this might be included.
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#3 |
中国水兵
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Don't think it would really add anything from a tactical perspective.
Destroyers already cannot pass through sinking merchant ships and wrecks (Just like your sub can't), they have to steer around them, so most of the time they can't drop charges right next to a sinking ship (where most of the survivors would be) as it stands now. |
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#4 | |
The Old Man
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#5 |
Grey Wolf
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I saw a mod some where last night with guys clinging to crates from sunk ships when i fidn it i will post it for you guys looked very cool.
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#6 | |
Canadian Wolf
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#7 |
Weps
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Hmmm interesting idea. But adding moving and not moving aka dead sailors to sinking ships would increase the need for more data and other nerd stuff.
Plus if this were to be included in a new mod there should be a option to help or hinder the shipwrecked sailors (Aid them or Shoot Them). I know this works for me, but if its shallow engough i would float down to the bottom and get allong side a sunken ship. This keeps the DDs away. |
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#8 |
中国水兵
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GoldenRivet,
You might find this thread in the mods forum interesting: http://www.subsim.com/radioroom/showthread.php?t=107208 |
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#9 |
Subsim Aviator
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all valid points, but lets assume that a number of enemy sailors bailed overboard from their sinking cargo ship. and the ship quickly sank beneath the waves.
there you are at periscope depth, surrounded by 30 or so drifting sailors all floating by above you. there is no ship to "hide under" now, only floating men. In real life, as long as those men were floating above you or even floating within a reasonable distance of your sub... no DD in his right mind would plow through them and launch a DC attack on you - because now that he did that every merchant marine adrift in the area is now dead. i was thinking about a mod for SH3 - the GWX boys have placed dolphins and the like around at random points. you cant shoot them (i tried ![]() whenever a man is floating in the water and a depth charge attack is launched nearby, it basically causes his internal organs to explode, depending on the proximity of the attack... the further away from the survivers the attack is the less pronounced the effects of a DC attack becomes, at best, the floater will feel as though he has just gone 10 rounds with mike tyson and this is a distant depth charge attack - a close depth charge attack would result in the survivers being killed instantly therfore if you were hiding under a group of survivors the destroyers couldnt launch an attack until A - you went further away from the floaters or B- all of the floaters were rescued. |
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#10 |
Eternal Patrol
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#11 | |
Officer
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