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#1 |
Frogman
![]() Join Date: Mar 2002
Posts: 303
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I noticed tonight while playing the FFG platform for the first time that the #2 helicopter was not available in several of the quick missions I chose. But I had two helos in the first regular mission for the FFG.
Just curious how come there is only 1 helo in the quick missions? At first I thought I did something wrong. But I had helo #1 in the hanger or in 30min standby mode and still could not get helo 2 to show up as available. deck was green and all. Helo #1 showed in the hanger when set to 30 min standby thingy. The helo 2 VAB thing when using the Helo Status VAB button would have the 30 minute button blacked out and the 15 and 5 minute buttons could be clicked and they would blink forever. The helo #2 never did become available. And a few times it was shown as DOWN? I have only read this section of the manual one time so maybe I am missing something. I did have the CWIS on Hold bTW. Didn't want to shoot down my own helo's. ![]() I was able to launch helo 1 and get it to fly around to various waypoints and drop buoys and torpedoes. It located a sub for me when I use the AI controller on the Helo and then I told the helo to drop a torp on top of that sub. Loud explosions were reported at a bearing of 183 from my ship by the sonar operator. My first mission I had a torpedo launched towards me from a 211 bearing and I went to flank speed and headed straight for the torpedo. I was hoping to get to the torpedo before it was enabled but that didn't work. It got me instead. So much for watching the hunt for red octber and the Kapitan's tactics on evading torpedos.
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Regards, Moose1am My avatar resembles the moderator as they are the ones that control the avatar on my page. |
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