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Old 03-06-07, 08:54 PM   #1
Madox58
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Default weird shift of nodes?



Ok, I've seen some shifting of nodes needed when importing new masts or new objects of one type or another but this is totally weird!

right shifted, dropped and 90 degree twist?

The only mod was to stretch the rear gun deck and drop the rails some.
I can correct it but anyone know why it did this?
All the positions in hex remain as before the mod work
and models were not moved in 3DS Max.
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Old 03-07-07, 09:59 AM   #2
Hunter
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May be you need to change part of the ship from forward to backward than change Z axis hex from 3F to BF The same with up and down movement along Y axis.
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Old 03-07-07, 12:54 PM   #3
Madox58
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Thanks Hunter, I could fix the position with hex edit no problem there.
I was wondering why it did that, but I think I know now.
Looking at the image I noticed the skin stretched out of shape.
I re-did that model and MM will test it later today.
Now I need to make an appointment with the EYE doctor!!
:rotfl: :rotfl: :rotfl:
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Old 03-07-07, 01:02 PM   #4
ref
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Which mod is it based on?, I've changed the sensors on GWX to accomodate the rotating radars.

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Old 03-07-07, 05:27 PM   #5
Madox58
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Quote:
Originally Posted by ref
Which mod is it based on?, I've changed the sensors on GWX to accomodate the rotating radars.

Ref
Used Turm7c_4 from GWX.
MM said the radar was fine till I stretched the rear gun platform a tad.
I noticed the skin skewed today and re-did the part.
MM is testing it.
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Old 03-07-07, 05:35 PM   #6
Mush Martin
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its still making me wait another 7 mins on the D/L

arrrgghghh Rabid share....................ptewey!
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Old 03-07-07, 05:37 PM   #7
Mush Martin
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Quote:
Originally Posted by ref
Which mod is it based on?, I've changed the sensors on GWX to accomodate the rotating radars.

Ref
If all radars in Gwx are supposed to be the rotating types

well we got them working fine but the problem there is this.


as you can see on Turm7c/4 if we move radar antenna forward we interfere with the forward 37mm on uber when its
manned.
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Old 03-07-07, 05:40 PM   #8
Mush Martin
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Quote:
Originally Posted by ref
Which mod is it based on?, I've changed the sensors on GWX to accomodate the rotating radars.

Ref
Ref I know uber isnt really your cup of tea but any recommendations
on the Radar location issues my solution was switch to mattress radar
and it works fine and im about to test it and am optimistic itll look right
now.

but what about if players want to change radars on there campaign ubers.

then this problem will rear its ugly head

any suggestions.

MM:hmm:
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Old 03-07-07, 05:54 PM   #9
Mush Martin
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D@mn ! I forgot to change the radar type back to FuMO29GEMA_type9

Back in five with results.

MM
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Old 03-07-07, 06:24 PM   #10
Mush Martin
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Default Aaaagggggghhhhhhh

Ungggh!

The Test of the Turm is done as an Optimist all I can say is this.

The New Crew Uniforms and Captains hat and spiffy Jacket from
venatores drive through look really really good in the test picture.
:rotfl::rotfl::rotfl::rotfl::rotfl:



Stealth Uber anyone?

Can you do this to the rest of the hull does my avarice know no bounds
is every failure an opprtunity.

i loved it last week on the uber thread when I called it chitty chitty bang bang.............................................. ...........

UP from the ashes Up from the ashes Grow the Roses of Success.
MM
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Old 03-07-07, 06:43 PM   #11
ref
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Quote:
Originally Posted by privateer
Quote:
Originally Posted by ref
Which mod is it based on?, I've changed the sensors on GWX to accomodate the rotating radars.

Ref
Used Turm7c_4 from GWX.
MM said the radar was fine till I stretched the rear gun platform a tad.
I noticed the skin skewed today and re-did the part.
MM is testing it.
From patch 1.01 on I've removed the fore Radar node (R01) and renamed the lateral one (R02) to R01.

Ref
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Old 03-07-07, 06:44 PM   #12
Mush Martin
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Quote:
Originally Posted by ref
Quote:
Originally Posted by privateer
Quote:
Originally Posted by ref
Which mod is it based on?, I've changed the sensors on GWX to accomodate the rotating radars.

Ref
Used Turm7c_4 from GWX.
MM said the radar was fine till I stretched the rear gun platform a tad.
I noticed the skin skewed today and re-did the part.
MM is testing it.
From patch 1.01 on I've removed the fore Radar node (R01) and renamed the lateral one (R02) to R01.

Ref
that will help a bit im sure ref thanks much MM
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Old 03-07-07, 07:48 PM   #13
Madox58
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Thanks Ref, I re-did the Vanilla Turm.
Even imported the right models this time.
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