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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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Are you a max user? THEN HELP ME!!! pretty please. ;)
Ok im relatively inexperienced with max, Ive only been doing it since June 06, I can make a model in max and I can make the skin in PS, but apply the skin to the model??
Waaaahhhhhh!!! ![]() ![]() need to skin the parts in green seperatley... ![]() ...and keep all clusters together so i only have 1 TGA not 10 ![]() ![]() So as the pics would suggest im making the british Boheamath that was the T-class sub for use with SH3 (i hope) Not the most attractive sub, but at 1500 tons with a 4"deck gun and 11 torpeedo tubes, shes a MONSTER! Now ideally I want to get the whole skin on one single TGA, but I can live with two TGAs if I must (since the game allows for this.) Im using UWV unwrap and using standard left/right mapping to get a nice neat cluster for the side of the hull, my question is: Can i systemactically add clusters to the UWV unwrap tool? Ive got the hull covered, but can I grab the polys for the say ... ..the conning tower or deck and somehow add them to the same template as the hull cluster? to keep them on the same bitmap/TGA??? If so HOW?, I need step by step -easy to follow -baby instructions on how to do this. Is this a bad way of doing things? What am I doing wrong? I have two books on max 7 but the tutorials for skinning are totally useless! Thanks to anyone who can help!! (Ref, Serg, cough, cough!) ![]() |
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