SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-01-07, 01:02 AM   #1
xlbob
Gunner
 
Join Date: Nov 2006
Location: Jakarta, Indonesia
Posts: 99
Downloads: 2
Uploads: 0
Estimating depth charge distance

I'm on my 6th patrol now, in a type IXB boat, realism set at 90%.
Assigned to grid CG85, before I reached Orkney strait (?) I chased/tried to intercept a convoy. Unfortunatelly a couple of warships aware of my presence so I had to dive and run silent while they depth charged me. Lucky for me I got away safely Saved the game and will continue tonight.

Anyway, while being depth charged I wondered if it is possible to determine the distance between the depth charge (when it exploded) and my boat. I mean, can we estimate the distance by timing how long it takes for the shock wave to reach (and rock) the boat after the explosion? Is it modeled in SHIII?

Can we also determine the position of the depth charge is by observing how the boat rocks/sway? My thnking is, if my boat rocks/sway to the right first, then to he left, it means the DCs position when it explodes is on my left, and vice versa.
Thanks,
__________________
xlbob
GWX v 2
xlbob is offline   Reply With Quote
Old 03-01-07, 02:18 AM   #2
Tijn
Loader
 
Join Date: Sep 2006
Location: Nijmegen
Posts: 83
Downloads: 16
Uploads: 0
Default

Hmm i think it's a bit tricky, maybe if you always have the same volume of sound you can estimate when the depthcharges a to close.

My tactic? When the boat starts to shake, it's bad!:rotfl:
Tijn is offline   Reply With Quote
Old 03-01-07, 07:26 AM   #3
baggygreen
Sea Lord
 
Join Date: Jul 2006
Location: Canberra, ACT, Down Under (really On Top)
Posts: 1,880
Downloads: 7
Uploads: 0
Default

my intuition tells me that if i hear a ping, let alone a depth charge, ive buggered up.

i think the only way to know the distance is the amount of rocking (easier if you DONT have the camera shaking mod), and the volume of the explosion.
baggygreen is offline   Reply With Quote
Old 03-01-07, 07:43 AM   #4
gmuno
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Use your observation-scope "o". You can watch em coming down and exploding.
  Reply With Quote
Old 03-01-07, 09:10 AM   #5
Tijn
Loader
 
Join Date: Sep 2006
Location: Nijmegen
Posts: 83
Downloads: 16
Uploads: 0
Default

Quote:
Originally Posted by gmuno
Use your observation-scope "o". You can watch em coming down and exploding.
You CHEATER!!

And even if you go deep enough you won't see the charges anymore because the water is to dark then.

But when the charges a dropped after i got pinged i'm starting to take action, otherwise i stay deep and hope for the best
Tijn is offline   Reply With Quote
Old 03-01-07, 10:16 AM   #6
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,552
Downloads: 63
Uploads: 13


Default

In GWX your sound man announces 'wasserbomen', thereby giving you a short element of warning. Obviously the deeper you are the more time you have to manouvre away
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 03-01-07, 10:38 AM   #7
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,257
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by jimbuna
In GWX your sound man announces 'wasserbomen', thereby giving you a short element of warning. Obviously the deeper you are the more time you have to manouvre away

If I'm deep and I hear wasserbomen I give it a few seconds and go flank. Reduce back to slow after it goes off.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 03-01-07, 11:04 PM   #8
xlbob
Gunner
 
Join Date: Nov 2006
Location: Jakarta, Indonesia
Posts: 99
Downloads: 2
Uploads: 0
Default

Thanks guys.
What I do, up to now, is silent run and go deeper... and enjoy the sound of the explosions
__________________
xlbob
GWX v 2
xlbob is offline   Reply With Quote
Old 03-01-07, 11:21 PM   #9
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Off the top of my head....


i think DC's have a 2.X ish to 3.0ish meter per second sink rate.
Hedge hogs are somewhere around 6ish or 7ish MPS sink rate.

Where/ how i manuver after they drop their ashcans depends on how they approched my position. You an always count on the K gun spread, plus the trailing stern dropped line.

The K guns are amazingly accurate too.
Ducimus is offline   Reply With Quote
Old 03-02-07, 12:28 AM   #10
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Hey Xlbob, have you tried my Depth Charge Shake mod?

I posted this paragraph in another thread (regarding Depth Charge Shake v1.01):

A GWX depth charge has a maximum
damage blast radius of 14 (meters?). The impulse depth charge radius (with Depth Charge Shake v1.01 installed) is always 70 (meters?). So, this means that if your boat shakes even a little, the explosion was probably at most 70 (meters?) from you, or closer. In other words, too #$%#% close.

So in other words, the maximum distance a depth charge will shake your boat is 70 meters (when using Depth Charge Shake v1.01). And the closer the depth charge is, the more it will shake your boat.

Last edited by nvdrifter; 03-02-07 at 12:38 AM.
  Reply With Quote
Old 03-02-07, 01:41 AM   #11
xlbob
Gunner
 
Join Date: Nov 2006
Location: Jakarta, Indonesia
Posts: 99
Downloads: 2
Uploads: 0
Default

nvdrifter,
thanks. I'll try your mod. Is installing it easy?
__________________
xlbob
GWX v 2
xlbob is offline   Reply With Quote
Old 03-02-07, 01:52 AM   #12
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by xlbob
nvdrifter,
thanks. I'll try your mod. Is installing it easy?
Yes, just use the JSGME installer. There are 3 'strengths' of Depth Charge Shake v1.03 included. Only use one version at a time.
  Reply With Quote
Old 03-02-07, 02:09 AM   #13
xlbob
Gunner
 
Join Date: Nov 2006
Location: Jakarta, Indonesia
Posts: 99
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by nvdrifter
Yes, just use the JSGME installer. There are 3 'strengths' of Depth Charge Shake v1.03 included. Only use one version at a time.
Thanks, I downloaded it and unzipped the file.
Now, my dumb question is ,which one is which? Do I chose which version to install using JSGME?
Thanks,
__________________
xlbob
GWX v 2
xlbob is offline   Reply With Quote
Old 03-02-07, 02:25 AM   #14
gmuno
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

@ Tijin
I'm no cheater. I'm simply a maniac who likes nice explosions.
Even in water with bad visibility you can see exploding charges at distances up to 200 meters. So if you can't see the bangers, you're save.
  Reply With Quote
Old 03-02-07, 04:16 AM   #15
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,552
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by xlbob
Quote:
Originally Posted by nvdrifter
Yes, just use the JSGME installer. There are 3 'strengths' of Depth Charge Shake v1.03 included. Only use one version at a time.
Thanks, I downloaded it and unzipped the file.
Now, my dumb question is ,which one is which? Do I chose which version to install using JSGME?
Thanks,
Try with the weakest first, then the medium and even the strongest if you want to see which one you prefer. (use JSGME to install-and only one at a time)
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:10 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.