SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-16-07, 04:23 AM   #1
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default REL- Unofficial fix for GWX's lack of Aircraft

EDIT:
New version:

The file:
http://www.ducimus.net/sh3/release/R...lied_Air_v2.7z

The readme:

Quote:
//format wordwrap

An unoffical fix for the lack of allied aircraft for GWX by ducimus

Quicklist changlog


- increased maximum range of various aircraft

- increased various airstrike probablities

- increased amount of squadrons that various airbases have.

- added additional airbase that covers all of biscay bay from jan 42 to 31May43.

NOTE ON BISCAY BAY AIR COVERAGE:

There are primarly two airbases that exist in GWX.

The first one enters the war 1/43 and exists tell wars end. It centers on the shallows area south of Rockall banks and covers only the northern portion of biscay bay. The second airbase enters the wary in 6/43 and lasts tell wars end. This base is located about 110 KM NE of Lisbon in spain and covers 90% of biscay bay. These two bases overlap providing complete air coverage. The base i added is located in the same location as the aformentioned 2nd GWX airbase and starts in 1/42 and is removed 31/5/43. One day before the 2nd GWX airbase comes online. This way you'll have aircraft in the bay beginning in 42, and shoudlnt have a triple layer of aircraft coverage like version 1 of this mod after 6/43.

Another note, is that on closer examination, i noticed that the option to "Delete on last waypoint" was checked for all of the GWX default airbases, and no other bases that i noticed. I don't know if this was intentional or an oversight. But I think this might explain why i personally noticed an abundance of aircraft elsewhere, but not in biscay bay. Regardless of reason why these options were checked, i unchecked this option on the two existing GWX bases in biscay bay. My feeling is that it's entirely possible aircraft were being removed from the game before they had a chance to contact the player.



************************************************** ************
------------------------------
ORIGINAL POST.
Im leaving this as a backup incase someone wants to use the previous version:
-------------------------------
Tired of cruising through biscay bay like you own the joint? No longer!

This i an unoffical fix for GWX. It's only been lightly tested to make sure that, yes indeed, you will see more aircraft. You may infact experience ALOT of aircraft (BUAHAHHAHAHAH) *cough* *cough*.

Anyway, from another thread I gather the GWX team is aware of this problem and has coupled the offical fix with other fixes in a cumulative patch. This mod is for people who can't wait, or who think that surface travel by 44 should be a near suicidal act. :rotfl:

Heres the read me:

Quote:
//format wordwrap

An unoffical fix for the lack of allied aircraft for GWX by ducimus

Quicklist changlog


-increased maximum range of various aircraft

- added additional airbase that covers all of biscay bay from jan 42 to wars end.

- increased various airstrike probablities

- increased amount of squadrons that various airbases have.

- assigned MK I aerial radar to air units that did not any radar at all.

- increased maximum ranges on aerial radars. New values = Default value + 4000. For example the mK I aerial radar now has 12,000 meter range instead of 8.
(Note: ALL OTHER VALUES IN THE AI_SENSOR.DAT ARE UNCHANGED)


POSSIBLE ISSUES:
You may experience an overabundance of aircraft and/or experience an airstrike while leaving port.

This mod was LIGHTLY tested. From what i tested, you'll experience some aircraft in 42, in 43 you'll get harrassed quite a bit, and by 44 you should be praying to the powers that be for a snorkel. Running on the surface is probably suicide in 44.

Most of that was probably unneccessary, but in the course of tracking down the problem, this modelt sort of just grew. The gist of the lack of aircraft, i beleive has to do with the AI_visual sensor. SImply put, given the way the sea state effects visiblity, the AI can't see much in rough weather. In aircraft that have no radar, it means that they can fly right by you, and not realize your there. In the end, you never (Or vary rarely) saw planes.

So what i did was make sure all allied planes have at least a MK 1 radar unit (some didnt have any radar at all), then increased the max range on all airborune radar by 4000 meters. Result is planes now have a garunteed way to see you if your within their radar range. ESPEICALLY in late war. Given the range of RWR in GWX, you can be a tinsy bit more liberal with your time compression. Honestly though, if i had a working tweakfile for GWX's sensors.dat (i suck at hex editing), id seriously lower the RWR range to make it a "just in time" warning.

Anyway, who, what ,where's, and why's aside, heres the D/L link

http://www.ducimus.net/sh3/release/R..._Allied_Air.7z

Last edited by Ducimus; 02-16-07 at 01:27 AM.
Ducimus is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:07 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.