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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
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Why doesn't someone create colors for the "Marker" stylus so the user can put separately colored "Xs" on the nav map to indicate different events, contacts, areas to watch, aircraft contacts for range estimates, etc? I'd find it helpful.
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#2 |
Canadian Wolf
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Sounds interesting. Bump
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#3 |
Grey Wolf
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Sorry, but that's not possible to mod, the drawing routines are hard coded.
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#4 |
Captain
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"Sorry, but that's not possible to mod, the drawing routines are hard coded."
Doesn't that just mean it's written into the C++ (or whatever) code? And therefore with access to the compiled code, one can uncompile and modify the coding to create a reference to a freestanding, small file that incorporated: maybe a variety of marking shapes (triangle, square, circle, etc) and/or colors, then recompile. I have no idea who has access to the compiled code...maybe in a vault in Romania, but folks in NYGM and GWx seem to be able to most anything they want to the basic program. Just a thought |
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#5 |
Eternal Patrol
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Thereby breaking several laws and causing all sorts of legal trouble for the modders and Subsim, including huge fines and possible jail time. That's why people beg companies to "release the codes" for older games.
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#6 |
Stowaway
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You can't de-compile C++ as the very act of compiling it "strips" the routines
down. The closest you came come is to Dis-assemble the compiled files which leaves you everything in Assembly Language, then not always complete. And if you don't know Assembly Language it would make no sense to you at all! Hex work is a piece of cake compared to messing with Assembly! |
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#7 | |
Ocean Warrior
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#8 | |
Grey Wolf
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#9 | |
Ocean Warrior
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#10 |
Captain
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Whoa! Just was an idea. Of course, if I'd thought it out the source code would of course be protected by Ubisoft. I did not consider that NYGM and GWX were, maybe, only working with cfg files etc., especially since I had no idea how they worked their magic.
Ease up please. It seems to me that these fora are places to try out ideas for improvements that will benefit everyone. Some good, probably some bad. But I think we should give the messenger the benefit of the doubt and assume reasonably good intentions. |
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#11 |
Stowaway
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If I came across as attacking you, I apoligize.
![]() I to, when I first asked a few questions got a lectureing. ![]() And I to, was a bit miss understood. It will be alright, I assure you! ![]() The people here are a great bunch? :hmm: :rotfl: :rotfl: :rotfl: |
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#12 | |
Eternal Patrol
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#13 |
Captain
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Privateer and all:
No sweat. Just thought the response from some was a bit more vigorous that it might have been, tho' after the recent episode regarding possible (probable) design plagerism, I can understand the "war room" rapid response. Of course, you're right re: assembly - talking directly to the metal is very difficult. I do not know that the basic code is C++ of course, and without that one could not even start to read it. Anyway, no one would or should want to mess with source. Over at WaW someone suggested using a grease pencil on the monitor - right! |
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#14 | |
Grey Wolf
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#15 |
Captain
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Ref:
I do understand. No intent on my part to encourage attacks or modifications of source...I've written code myself and certainly do/did not want anyone modifying it. We all have ideas for improving sims that we work with and enjoy. Usually we have no idea how those programs are really structured and what programming limbs are outside source and are accessible for appropriate modification. Not many companies encourage mods and fewer write code to permit much. I think that's unfortunate, for getting the user community involved usually produces a product that has longer commercial legs and ultimately is better, and usually permits a follow-on product that ultimately results in more revenue to the original developers. I must give GWX a try. Wish the download were smaller so the time to acquire the program were not so horrendous. Cordially, Archive1 |
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