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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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1.- Is it realistic to see in the game's CIC (Navmap) the convergence areas of the whole map (The lighter colours represente that, right?)? Do really naval and air units have a representation of the sound conditions of the whole area they are acting, or is this simply incorrect?
2.- I know the Kilo scopes have only a 1,5x and 6x zoom in real life. What about the other platforms? Do US and Russian subs have up to 16x zoom? Or is that simply an addition for gameplay purposes? :hmm:
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#2 |
The Old Man
![]() Join Date: May 2005
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Colors in the navmap have nothing to do with sonar conditions. It's just combination of depth and slope direction (3d shading). I'm writing this for like 10th time, but it's needed it seems.
![]() Depth in fact has no effect on passive sonar.
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Last edited by Dr.Sid; 12-01-08 at 10:41 AM. |
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#3 | |
Admiral
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Mountains and valleys yes. |
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#4 |
The Old Man
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Yes .. good point .. it can block the sound completely or let it be.
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#5 | |
Pacific Aces Dev Team
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![]() I remember there was a key combo to disable them :hmm: And what about the periscopes? Anyone has a link to good information of modern US/Russian periscopes? Thanks ![]()
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#6 |
Silent Hunter
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I've heard that rumour also. But when you take a good look at seabed features you'll notice the darkness is allways on the same side of it (lower side iirc), no matter where on the world it's at. So it must be some kind of gradient/slope thing like Dr Sid said. As accoustics it makes no sense.
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#7 | |
Admiral
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Nothing more, nothing less. The colors don't represent sonar performance per se, but if you consider the underwater mountains and valleys then yes they give topographical information on where to hide for maximum effect and where to listen to achieve maximum performance. |
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