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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
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Ok, went on my first patrol.
I was sent to a grid reference, and on the way I encountered Tommy warships and coastal merchants. I sunk six of them, including one destroyer. Q1. I was really happy, but then when I went to save it said I sunk 6 nuetral vessels when I got a radio message saying engage the British forthwith so I dont understand. Is it not counted because I wasnt in my grid? Q2. Whats the purpose of reporting contacts? Seems useless. Q3. When on F5 the nav map, where do the ships a long way away come from? Is it reports from other u boats? On the surface Im not running hydrophone so I dont know how they could be known. Q4. Im going to do a new career. The two flotillas have a type 2 and type 7. The type 2 is a disadvantage over the 7, do I get extra renown or something for picking this one instead? Q5. Not only didnt I get to my grid reference cos it was so far away, by the time I got half way I had used all my torpedos sinking 6 British ships. I got into hot water when I surfaced thinking I could go the deck gun to take out of a 7th, but I couldnt shoot due to bad weather and had a desperate session trying to get away after revealing myself. So I how do I know in advance the waves are too bad for the deck gun for certain before surfacing? Thanks Bathrone |
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#2 | |
Commander
![]() Join Date: May 2006
Posts: 440
Downloads: 21
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1. Did you make sure you sunk them after war was declared in 39' ? And were they even English? 2. its useless, but theres a chance the luftwaffe will show up if they're in range 3. can't help you out, ive never used that option 4. no, you dont get extra renown. 5. First of all, if your grid seemed too far away, you probably used too much fuel. try running at 7-9 knots on the surface. as for tellin if they are too high, if the wind is over 8 knots(i think) you won't be able to use the deck gun |
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#3 | |
Chief
![]() Join Date: Jan 2007
Location: U-33. Depth Charges...sinking..
Posts: 325
Downloads: 0
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Hey Bathrone, welcome to the community! 2. Reporting contacts doesn't really affect you in any way other than to possibly get you detected later on in the war, but it adds to the realism of the game, as real U-boat captains would communicate contacts between themselves and BDU to coordinate attacks and for planning purposes... 3. Ships that suddenly appear on your Nav Map are meant to represent contacts communicated to you from other German sources (Luftwaffe, other U-boats...etc) 5. You don't have to patrol a grid if you're either too tight on fuel or out of torps, you won't lose any points for not getting there; you just won't get additional renown points for achieving this objective. Again, realistically it didn't make much sense to continue a patrol once you'd expended all your torps, except possibly early in the war when attacking surfaced with deck guns wasn't too dangerous an option. Hope this helps, High Voltage
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The new-moon night is black as ink. Off Hatteras the tankers sink. While sadly Roosevelt counts the score-- Some fifty thousand tons--by MOHR |
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#4 |
Eternal Patrol
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What was the exact date? Germany wasn't at war with Britain until September 3rd.
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#5 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
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Also don't forget that although Germany goes at war with England on September 3rd if you don't read the message from BdU and you sink a British ship afterwards it will still count as neutral.
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#6 | |
Watch
![]() Join Date: Nov 2006
Location: Ontario
Posts: 23
Downloads: 0
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#7 | ||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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