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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jan 2007
Location: u.s.a
Posts: 30
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#2 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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![]() Quote:
To check if any resupply ships are available, press Esc when in game and check the "Resupply" section there, provides some very useful information. 2. You open the doors and flood the tubes by pressing 'Q'. You can also do it manually. Right-click your weapons officer icon and then look a bit up - you'll see a few triggers (down position - tube open; up position - tube closed). There are some other places with these switches in your ship, but try to find them yourself. ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#3 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
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Depends if you are running stock game or one of the mods.
If you're using NYGM or GWX, the help screen (F1) gives you the dates and places where you can find resupply ships.
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#4 |
Watch
![]() Join Date: Jan 2007
Location: u.s.a
Posts: 30
Downloads: 0
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thanks for the information,you guys and gals have all answered questions for me and are much appreciated
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#5 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
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No problemo, now get at sea and sink them...
Gute Jagd ![]()
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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