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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
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installed gwx last night and i said id post what i thought so here goes...
it is amazing thats the only thing i can say to describe it, it has completly changed everything. it doesnt take that long to load either for me 30 secs maybe. i have lost a few fps in the harbour i used to get bout 25fps thats dropped to like 20fps but no biggy. i run p4 3.0ghz processor 1.5gig ram ddr 400mhz x700 pro 256mb sapphire hybrid agp asus p5p500 mobo (not very good) i can easily overclock if i wanna boost the fps back up a little. i started by doing some of the single missions which are great i spent like 2-3hrs doing these before i decided to start a career, this is how it went... so i started at the start 1939 in sept at wilhelmshaven with a VIIB i forget my grid but it was at lorient. i thought coz it was the start of the war i would risk the channel DUH!!! STUPID IDEA i didnt expect nothing to be there that early in the war...oh how wrong i was :rotfl: ![]() id just entered the channel and got 4 contacts all DD`s so dived to 20m and silent running 3 knts. as i got further in i picked up more DD`s and a few tramps but they were too far away to warrant any kind of pursuit due to the amount of DD`s about. i did come accross one tramp that would pass my bow at about 1500m so i fired 2 fish both hit but no cigar, i thought this has changed coz it only took 1 fish in sh3 stock to sink one of those. i wasted no more fish and finished her with deck gun, of course by now all those DD`s id got past were heading at full speed to my location but i went as deep as poss silent running again and i managed to slip away. i patrolled my grid but i was by now a little drunk so decided i wasnt gonna go any further or i would end up doing stupid things like trying to raid a harbour so i saved there and will continue tonight. i love all the new sounds that have been put in all the new skins for the ships and even the little touches like smoke coming off the deck gun when firing i dont remember that being in stock. so far i havent seen many ships probably due to the fact that i havent been far enough and it is only the start of the war. so questions.... 1. these radio messages e.g do not attack any French shipping only in self defense. do i have to stick to these orders or are they just for immersion. e.g would i lose renown for attacking a French steamer thats unarmed?? 2. DD`s can detect you at 3knts but the boat wont rise upwards so run 2knts at PD depth but then the boat rises out of the water. how do you avoid this happening cant dive much deeper or you cant see out of the periscope. 3. why does it take 2+ fish just to sink a tramp steamer?? whats a BB gonna be like to sink?? in single mission i did i fired 5 fish at an aircraft carrier did even slow it down or make her list in the slightest!! 4. whats with all the ports over in Australia an stuff can i go there and sink ships too?? and what kind of boat would i need to get there its a long way! 5. in the indian ocean on the nav map there are lots of kind of dotted lines what are these for? sorry for the bombardment of questions its just such a big change from stock!! thanx again to JasonSagert for making this possible for me to play and thanx to the GWX team for creating such an awesome mod ![]()
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#2 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
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![]() ![]() 2. Order 2 m below wished depth. 3. Leave them, look for bigger targets. ![]() ![]() 4. IXB + some resupplying on the trip. 5. No idea.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#3 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
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Now answers: 1. The messages are historic and eye-candy. They have nothing to do with you or your renown. From the 3rd of September you can sink as many French and British you like. 2. To avoid exposing your boat always set the depth a bit lower that what you want. e.g. PD at 15-16m and you should be OK 3. I don't agree with you. Tramp Steamers usually go down within an hour with one torpedo. Larger ships need more hits but usually any BB or CV should go down with 5 hits. I guess you were just unlucky. 4. You can go to Australia from the bases in the far east. From 1943 onwards you can join the Penang flotilla with IXC and IXD2. 5. These are the patrol areas. You will not get renown for them though as they did not exist in the original game. I would suggest you check the manual and the flotilla news (if you press F1 during game play)
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#4 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
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Strange... If 'BB' means "battleship', all the 3 of them I sunk went down quite quickly after hitting with only 2 torpedoes (magnetic below the keel). And almost every Large Merchant I sunk (~12k tonns) goes down with 1 hit (but it usually lasts long, like 1-5 hours). Is it just luck?
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#5 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
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nah its probably me just doing it wrong thats all lol
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#6 |
Silent Hunter
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I dont think you did anything wrong (besides goint into DER KANAL), I just think you were unlucky. I never fire more than one torpedo at a DD or DE, they usually go BOOM.
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#7 |
Grey Wolf
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another strange thing happend i forgot to mention..
in single mission i took some damage there were no other ships around so i surfaced. but everytime i put men on watch they died straight away. any ideas???
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#8 |
Silent Hunter
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I have heard about that, but I have no idea what causes it.
Actually, I think I`m very lucky, I`ve never seen any of the SH3 bugs. (Not even the crash dive of doom)
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#9 | |
Sparky
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Location: Germany
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#10 | |
Ocean Warrior
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Location: Reading UK
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#11 |
Grey Wolf
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well i hope its not a common occurance
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#12 | |
Ocean Warrior
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GWX's Damage Model is a bit different from the stock one as each torpedo does random damage. That means that you can hit the same ship (let's take a battleship for example) in the ammo bunker with the same torpedo configuration and see different results. You might see the ship blowing up or you might just see a big hole and fires without any further effect. That's the reason I talked about luck before. Obviously if you aim for 'critical areas' the probability factor of a big explosion increases.
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#13 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
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thankyou very much that has explained a lot
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#14 | |
Gunner
![]() Join Date: May 2005
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My tactic is always to aim on the bow....Steam eels...magnetic....half a meter below the keels. When the ship is hit....then it will take some time til it´s flooded with water...maybe 2 or more hours or a bit less. With that kind of tactic I attacked 1 convoy west of gibraltar. Fired all torps....every torp on a different ship (only large merchants, whale factories, pyro ammu freighter)....always aimed on bow. all eels hit the bow. Then dove deep and evaded at the back of the convoy. All 6 hitted ships sunk in 2 hours or less. Expect the pyro ship...that one sunk immediatly. That kind worked on a task force too (same patrol)....1 Illustrious Carrier....1 BB....3 Cruisers...12 DDs ( ![]() For me the "bow hit tactic" is the best...ok takes a while til they will sink but...they´ll sink in 95% (I think) If I only have had luck, ok but this worked so far in every patrol in this career til now (Dec 42). Although I think with the sinking of the BB with two and the Carrier with one torp I really have had luck....for a few hours *grrr* (but the game was luckily saved maybe 130 kms before I have spottet the task force so I know where they are at which time and which course....Battlecry: REVENGE ![]() Greetz & happy hunting. |
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#15 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
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![]() In the real it happened that big ships were sunk with just one torpedo hit. Such was for example with Ark Royal carrier sunk east of Gibraltar. His death was a long lasting one, but the rescue crew didn't manage to keep her floating till she reaches the port. But that's just one story. I'm curious what was the every day practice. Did the u-boots launch one torpedo at a ship? I doubt it. But how many did they fire? Two? Three? More? How did they estimate, what is the optimal option? How long did they wait to see if the ship sinks before launching another torpedo (of course if there was possibility to wait)? Was there a limit - ships that small that no captain would waste his torpedo to sink them? All these questions come when I try to make my gameplay more real... But every hour spent playing I realize that my knowledge is so tiny, and will never grow up much, that it's never going to be any real at all...
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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