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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
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Howdy.
I have been pestered by aircraft constantly. Is there a mod that can be installed for SH3 and GWX that will automatically make the sub zig-zag when fighting off aircraft? It is a terrible job trying to cancel all one's waypoints in oder to make a zig-zag pattern. Rob |
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#2 |
Eternal Patrol
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Do what they really did...DIVE!!!
And no, you can't make the boat zig-zag automatically; but you can just put the rudder over and go in circles. It works about the same, which is not so well.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 | |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
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![]() But I will try the rudder thingy. Rob |
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#4 | |
Eternal Patrol
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to stay on the surface. it is really a matter of rythm I as part of Uberboot mod development end up doing a lot of surface approaches under air attack. pick your course and aim yourself at it. then switch your compass dial over to rudder control in order not to lose speed in the turns only use small increments of rudder betweeen say 10 and 24 degrees not hard over or you lose speed to much. basically to zig zag and have your own hands do it without using up your concentration its a rythm thing your orders take a little time to execute so as a baseline technique I wait for the bow to pass between me and the target as it does so I reverse the turn after a few seconds the turn is halted as the bow comes back across your front between you and the target (or point on the horizon) you repeat the procedure and reverse your turn. ten minutes of this and you never even think about it anymore. also you can build delays into this technique to widen or lessen your zig zag. an even zig zag is based more on time than space. there is a great example in the video outgunned (last link in my siggy) or come visit us at uberboot development thread where there are quite a few hands now with surface combat experience. http://www.subsim.com/radioroom/showthread.php?t=106453 |
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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You dont need to cancel your waypoints anyway Rob
Dive Zigzag And then return to course when it is safe to If you need to adjust the first waypoint then click on the tool you use to add waypoints and as you hold it over the first waypoint it will turn red Click on it then move it to where you need to Right click and the tool is gone and your sub follows route |
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#6 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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Just putting this out there. (and no, I have no idea how to do it)
Just like the auto plotting of the Kiel Canal & the changed Plot course button on the NO station, would it be possible to pre-program one of the other automated search patterns to include an 'Aircraft Evasion' option? ![]()
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#7 |
Ace of the Deep
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Yea - I usually zig but don't zag. Rather, zig, then dive. When it's safe i return to course.
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#8 |
中国水兵
![]() Join Date: Jul 2005
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robj250,
You can cancel ALL of your waypoints by selecting the triangle tool, then pressing Shift-delete. danlisa, As far as I know you can change the three search patterns to whatever you like. You need to edit \data\Menu\Patterns\Pattern1.mis or Pattern2.mis or Pattern3.mis to whatever you want. |
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#9 | |
Eternal Patrol
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its is possible but due to some constraints of ship behaviour it would be a wider zig zig patten It wont take but about ten or twenty minutes for that Ill do it in a little while once I am back in mission editor later. however testing I would have to contract out for are you willing. if so I just released UBerboot 1.3 beta (the only boat for aircraft missions and it includes a good one) so you may want to grab a copy for the tests of the evasion pattern. MM MM |
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#10 | |
Chief of the Boat
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#11 | |
Engineer
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Location: USA on the edge of the Pacific
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one time i was so tired of diving because of planes that i stayed on the surface to fight it out, i stayed at the controls to zig and zig.......wow my gunner knock him out of the sky......................but since then i haven't been able to shoot anything down................so a diving i go
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#12 |
Eternal Patrol
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So the first attempt is on my File front page for now
if you want it grab it Ill get a chance to test it myself a little later Its under pattern one as 2 and 3 were the in and out of Kiel patterns. Oh it may be a little short but if the spacing works out ill make a longer one. |
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#13 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
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I need something Martin, because when I'm using fraps to taht vids, I cannot get to the rudder control because then the bottom panel comes into view in the vid and I don't want that.
Rob |
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#14 |
Eternal Patrol
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Well I did put it up rob and will correct it with feedback or
my own test a little later however I think if you need it for filming what Ill do is take a few minutes now and get a longer one done. at this point six of you have the old one already. apologies but i fear i made the pattern only long enough for testing not for application I will replace the one thats on my ff and post here when its done but the name of the file wont change if your one of the six who d/l'd it already you can either dl again the replacement or open the pattern in mission ed via the path posted above. and just add more waypoints in the same pattern and save. BRB MM ![]() |
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#15 |
Eternal Patrol
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OK a few further points on zig zag pattern
for the moment im going to take down the one I put up already. I am going to build a longer one for application and take the time to test it thoroughly. although I havent run through the first one yet it is apparent I didnt make waypoints on shallow enough angles and Im betting that the first report on it will be of a uboat hooking endlessly around the second or third waypoint unable to get back around so Im going to take a day to do it right. however for the filming app Rob im not certain whether or not you might want to consider a custom maneuver pattern for filming that is to say a zig zagging circle is great in an air attack but aggressive pursuing ships im not so sure. they do well against a straight circling ship but not so well against a zig zagging straight course ship. so i am assuming a zig zagging circular course would both keep you safe while filming keep your boat in dramatic motion and also keep you in the area of the attack rather than evading it which for purposes of filming I would assume to be beneficial. let me know MM [edit] the new straightline zigzag should be available this evening after testing. I will make the film makers circular one also and will just pm a copy to you rob. although It may make a minorly useful release as there are other video makers that may find it useful Last edited by Mush Martin; 03-17-07 at 04:30 AM. |
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