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Old 03-16-07, 11:05 AM   #1
robj250
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Default Zig Zag

Howdy.

I have been pestered by aircraft constantly.

Is there a mod that can be installed for SH3 and GWX that will automatically make the sub zig-zag when fighting off aircraft?

It is a terrible job trying to cancel all one's waypoints in oder to make a zig-zag pattern.

Rob
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Old 03-16-07, 11:06 AM   #2
Sailor Steve
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Do what they really did...DIVE!!!

And no, you can't make the boat zig-zag automatically; but you can just put the rudder over and go in circles. It works about the same, which is not so well.
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Old 03-16-07, 11:07 AM   #3
robj250
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Quote:
Originally Posted by Sailor Steve
Do what they really did...DIVE!!!

And no, you can't make the boat zig-zag automatically; but you can just put the rudder over and go in circles. It works about the same, which is not so well.
That takes all the fun out of it.

But I will try the rudder thingy.

Rob
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Old 03-16-07, 11:17 AM   #4
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Quote:
Originally Posted by robj250
Howdy.

I have been pestered by aircraft constantly.

Is there a mod that can be installed for SH3 and GWX that will automatically make the sub zig-zag when fighting off aircraft?

It is a terrible job trying to cancel all one's waypoints in oder to make a zig-zag pattern.

Rob
No there is no auto zig zag but I have some advice on it if you do choose
to stay on the surface.

it is really a matter of rythm I as part of Uberboot mod development
end up doing a lot of surface approaches under air attack.

pick your course and aim yourself at it.
then switch your compass dial over to rudder control
in order not to lose speed in the turns only use small increments
of rudder betweeen say 10 and 24 degrees not hard over or you
lose speed to much.

basically to zig zag and have your own hands do it without using
up your concentration its a rythm thing

your orders take a little time to execute so as a baseline technique
I wait for the bow to pass between me and the target as it does so
I reverse the turn after a few seconds the turn is halted as the
bow comes back across your front between you and the target
(or point on the horizon) you repeat the procedure and reverse
your turn. ten minutes of this and you never even think
about it anymore. also you can build delays into this technique
to widen or lessen your zig zag.

an even zig zag is based more on time than space.

there is a great example in the video outgunned
(last link in my siggy)
or come visit us at uberboot development thread where there are
quite a few hands now with surface combat experience.

http://www.subsim.com/radioroom/showthread.php?t=106453
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Old 03-16-07, 11:18 AM   #5
bigboywooly
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You dont need to cancel your waypoints anyway Rob

Dive
Zigzag
And then return to course when it is safe to

If you need to adjust the first waypoint then click on the tool you use to add waypoints and as you hold it over the first waypoint it will turn red
Click on it then move it to where you need to

Right click and the tool is gone and your sub follows route
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Old 03-16-07, 11:25 AM   #6
danlisa
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Just putting this out there. (and no, I have no idea how to do it)

Just like the auto plotting of the Kiel Canal & the changed Plot course button on the NO station, would it be possible to pre-program one of the other automated search patterns to include an 'Aircraft Evasion' option?
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Old 03-16-07, 11:26 AM   #7
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Yea - I usually zig but don't zag. Rather, zig, then dive. When it's safe i return to course.
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Old 03-16-07, 11:39 AM   #8
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robj250,
You can cancel ALL of your waypoints by selecting the triangle tool, then pressing Shift-delete.

danlisa,
As far as I know you can change the three search patterns to whatever you like.
You need to edit \data\Menu\Patterns\Pattern1.mis or Pattern2.mis or Pattern3.mis to whatever you want.
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Old 03-16-07, 01:59 PM   #9
Mush Martin
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Quote:
Originally Posted by danlisa
Just putting this out there. (and no, I have no idea how to do it)

Just like the auto plotting of the Kiel Canal & the changed Plot course button on the NO station, would it be possible to pre-program one of the other automated search patterns to include an 'Aircraft Evasion' option?
yes and no

its is possible

but due to some constraints of ship behaviour it would be a

wider zig zig patten It wont take but about ten or twenty minutes for
that Ill do it in a little while once I am back in mission editor later.

however testing I would have to contract out for are you willing.
if so I just released UBerboot 1.3 beta
(the only boat for aircraft missions and it includes a good one)
so you may want to grab a copy for the tests of the evasion pattern.

MM

MM
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Old 03-16-07, 02:02 PM   #10
Jimbuna
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Quote:
Originally Posted by danlisa
Just putting this out there. (and no, I have no idea how to do it)

Just like the auto plotting of the Kiel Canal & the changed Plot course button on the NO station, would it be possible to pre-program one of the other automated search patterns to include an 'Aircraft Evasion' option?
Good idea Dan....I'm a lazy B...I just hit the 'D' key
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Old 03-16-07, 02:07 PM   #11
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Quote:
Originally Posted by Steppenwolf
You can cancel ALL of your waypoints by selecting the triangle tool, then pressing Shift-delete.
didn't know that

one time i was so tired of diving because of planes that i stayed on the surface to fight it out, i stayed at the controls to zig and zig.......wow my gunner knock him out of the sky......................but since then i haven't been able to shoot anything down................so a diving i go
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Old 03-16-07, 02:54 PM   #12
Mush Martin
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So the first attempt is on my File front page for now

if you want it grab it Ill get a chance to test it myself a little

later

Its under pattern one as 2 and 3 were the in and out of Kiel patterns.

Oh it may be a little short but if the spacing works out
ill make a longer one.
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Old 03-16-07, 07:47 PM   #13
robj250
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I need something Martin, because when I'm using fraps to taht vids, I cannot get to the rudder control because then the bottom panel comes into view in the vid and I don't want that.

Rob
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Old 03-16-07, 09:25 PM   #14
Mush Martin
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Well I did put it up rob and will correct it with feedback or
my own test a little later however I think if you need it
for filming what Ill do is take a few minutes now and
get a longer one done.

at this point six of you have the old one already.

apologies but i fear i made the pattern only long
enough for testing not for application I will
replace the one thats on my ff and post here
when its done but the name of the file wont change

if your one of the six who d/l'd it already you can
either dl again the replacement or open the
pattern in mission ed via the path posted above.
and just add more waypoints in the same pattern
and save.

BRB
MM
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Old 03-16-07, 09:49 PM   #15
Mush Martin
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OK a few further points on zig zag pattern
for the moment im going to take down the
one I put up already.

I am going to build a longer one for application
and take the time to test it thoroughly.
although I havent run through the first one
yet it is apparent I didnt make waypoints
on shallow enough angles and Im betting
that the first report on it will be of a uboat
hooking endlessly around the second or
third waypoint unable to get back around
so Im going to take a day to do it
right.

however for the filming app
Rob im not certain whether or not
you might want to consider a custom
maneuver pattern for filming
that is to say a zig zagging circle is great in an air
attack but aggressive pursuing ships im not so
sure. they do well against a straight circling ship
but not so well against a zig zagging straight
course ship. so i am assuming a zig zagging
circular course would both keep you safe
while filming keep your boat in dramatic
motion and also keep you in the area
of the attack rather than evading it
which for purposes of filming I would
assume to be beneficial.

let me know
MM

[edit] the new straightline zigzag should be available
this evening after testing.

I will make the film makers circular one also
and will just pm a copy to you rob.
although It may make a minorly useful
release as there are other video makers
that may find it useful
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Last edited by Mush Martin; 03-17-07 at 04:30 AM.
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