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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Oct 2006
Posts: 66
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Are there any tactics for evading an active ping? Earlier i tried making a line of active decoys, then diving deeper, and the enemy seemed to completely ignore them when they came. Also, i made a SC map for DW-China Survailance- and it seems preatty ruined because somehow the chinese Frigate to the south immediantly detects me with active pings and closes in-at 5 nmi, 15 knots.
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#2 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
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A good yard stick for determining whether you're near or far from a target is your torpedo range. If you figure an ADCAP has an effective range of about 10Nmi in DW, then you're at 50% of that. By the standards of other boats, you're a little farther, but not much. You'd also be almost within range of a surface ship's torpedoes. Last edited by SeaQueen; 01-17-07 at 07:20 AM. |
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#3 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
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Also your aspect to the pings matters. You must minimize exposed area of the sub by turing either toward the pings or away from them. Sides of the sub can reflect more sound and makes you detectable from a much longer range.
CM are useless .. use the distance and aspect. And torpedoes when needed. |
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#4 |
Gunner
![]() Join Date: Dec 2006
Location: Vigo, Spain
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Hi, Iīm new to the game. I was wondering if staying very close to the sea bottom in a sub (letīs say, 10m under the keel for example) could help being undetected by active sonar, since the ship couldnīt determinate if you ar a sub or a rock in the bottom??
Thanks! |
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#5 | |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#6 | |
Swabbie
![]() Join Date: Dec 2006
Location: Eastern Canada
Posts: 14
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Sometimes the enemy boat thats pinging might get a audio sound return but not a visible mark. Meaning they might have a range on you and not a bearing. |
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#7 | |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
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#8 |
Navy Seal
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Seabed type does have an effect on sonar. Rock will give you a good return, mud less so I think.
I'm not sure if it effects passive sound though. Last edited by XabbaRus; 01-22-07 at 10:53 AM. |
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#9 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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Bottom type is a parameter that partially determines detection range, but being close to the bottom does not have an effect on whether the active sonar can sort the sub from the bottom. I've tested the theory by bottoming a sub on a rock bottom after putting the sub at maximum possible detection range....it still showed up. Plus, at shorter ranges, there was no discernable difference between the size of the visual returns of a bottomed or non-bottomed sub from either front or side aspect. Clutter just isn't modeled.
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