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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Born to Run Silent
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#2 |
Lucky Jack
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Hmm... seems like a good candidate for my next game.
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#3 |
Watch
![]() Join Date: Jan 2002
Posts: 25
Downloads: 0
Uploads: 0
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Neal, I'm a little taken aback at your "A" rating for the strat map. In PS you are completely at the mercy of a inneffective AI when it comes to forming fleets and supplying bases. Not to mention vessel upgrades.
If you attempt to meddle with this, things go awry in a hurry. There is no way to setup your own supply lines or fleets. Heaven help you if you lose a transport(s) during the war. You can't replace one ship without a major undertaking in the science of spreadsheet management. That goes for pretty much the entire strat portion of the game. The amount of drilling down spreadsheet after spreadsheet to find the most generic information is ball-busting. There is no sane way to manage base,fleet or monetary needs. While you can manage dozens of provences in games like M:TW, trying to manage a handful of bases in PS is just not worth it. Unfortunately you cannot trust the AI do it for you either. Not to mention the 20+ CVs buried in transport fleets scattered throughout the Pacific for the US at the outset of the game. This is just one example of the too numerous to mention bugs in this game. My favorite so far is Japan declaring war on me at Guam with 2 CLs vs. 15 fully escorted CVs and subs too numerous to count. These vessels were given to the US player at the start of the game. -Apeboy |
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#4 |
Born to Run Silent
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Oh, I didn't review the game, Jason did.
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#5 |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
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Thanks Jason! Very nice review
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#6 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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Well, well, why does PS keep getting those great reviews .. I did not enjoy PS one bit - it has the most horrible user interface I have seen.
Don't get me wrong, the game is very complex, and the concept is great, but to me it doesn't feel like playing a game, rather like doing a very tedious work. It could work out if the user interface and AI were completely redone and released through a patch. But instead the developers started working on a sequel when PS wasn't even released, and it still looks like it's more or less the same. That's very bad if you ask me, and a good example that start to kepp me from wanting to buy software if it's from Russia - a lot of ambition in the beginning, no real understanding of QA, add a bit here, a bit there and when they find out it doesn't work they will always start a new project before they fixed the last one. Actually I am quite fed up with that.
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#7 | |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
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#8 | |
Fleet Admiral
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![]() The game does have its issues, but I found it fun to play. Global is right about the QA though. My biggest issue with the game, is that they are (in my opinion) relying on the MOD community to fix it.
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#9 | |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
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New screenshots are availible now at http://pacificstorm.net/en/art6.php You may see new British and dutch units along with new hit-location interface ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by Hunter; 01-22-07 at 04:38 AM. |
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#10 |
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
Uploads: 0
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New update to the 3rd party PS Mission Editor is out, Jan 19, 2007---
Another small but important update/bug fix to the mission editor has been released. Just install over top of your existing mission editor version. Previously created missions will be saved. This may be the last until Allies comes out. http://www.delraydepot.com/tt/ps.html ================= Build 795. Bug Fixes- 1. Fixed problem with camera path profile adjustment. New profile was not being applied. Additions- 1. Added the ability to save a created OEModifications file to the game folder. Notes- Now the camera run elevation can be changed, like originally intended. Now the OE Mod file for any of the three war eras (early war, 1943, 1945) can be saved directly to the game folder so your units are set up automatically for that period when you start the mission. TT |
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#11 | ||
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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As a customer of your product, may I feel entitled to ask you one question: What prompted your decision to start working on a sequel before the game even came out? Do you realize there are customers who will not understand or tolerate this? Good luck with PS:A though. GE
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#12 |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
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It is Ok. Inspite of the exicting problems, we had a good feed back after original PS was relesed in Russia. The game has gained back investments into its development. We wanted a lot of things to be done, added and improved and this is why we made the second part that was planned just as expancion for the original PS.
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