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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Jan 2007
Posts: 4
Downloads: 2
Uploads: 0
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Ahoy Ahoy Gotta say first off... OMFG!!!...I had no idea this game came so far. I once downloaded a trial demo of a SubHunt and it was about as fun as pong. Then came Silent Hunter for DOS. Was sorta ok for a DOS game, but did nothing for me compared to flight/space combat sims of that time. Now I've all but burned my other games as they no longer can even come close to the complete thrill I get from Silent Hunter III. I'm drooling over the thought that Silent Hunter IV can offer something even better than what I'm getting out of SHIII. Ok, now to my problem, I installed Silent Hunter III, upgraded to 1.4b, installed GWX and then applied the GWX December 23rd Corrections via JSGME. I now have a map problem where the center of the map overlay isn't centered on the U-Boat. Additionally, when I zoom all the way into the U-Boat, I discover the U-Boat isn't there. Just a line pointing straight north from where the U-Boat appears to be. I've been reading all over about problems with ATI graphics cards, but I'm using Nvdia. Did I miss something? Thanks in advance... GM
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#2 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
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Try ctrl-left click to centre the u-boat on the map where you place the cursor.
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#3 |
Nub
![]() Join Date: Jan 2007
Posts: 4
Downloads: 2
Uploads: 0
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Didn't work. It just does as it's supposed to and moves the invisible U-boat to a new location on the map but the distance/radial image is offset to the upper left of the U-boat. The U-boat is positioned 5oo Metre on the 135 radial from the centre of the overlay.
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#4 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
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Sorry, I'm out of ideas then. Perhaps someone else will know.
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#5 |
Nub
![]() Join Date: Jan 2007
Posts: 4
Downloads: 2
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anyone?...... I'd like to post an image of what I'm seeing but not sure how to put the image on this post. GM
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#6 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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1. Take screenshot by pressing CTRL+F11 2. Change the Screenshot to .jpg and resolution to 640x480 3. Go to www.imageshack.us and host the image there 4. Copy the "Direct link to image" url 5. When you want to post it here, make it look like this: "[img]UrlOfTheImageYouCopied[/img]" whitout those " " ![]()
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#7 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#8 |
Nub
![]() Join Date: Jan 2007
Posts: 4
Downloads: 2
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Sweet!!!....it was the bearing overlay that was the problem. I downloaded the SH3_Bearing_Overlay_3.0 and put the TGA files in each sub folder (renaming them of course) and all is well. Thanks so much for the quick reply and the thread that explained it in more detail. You guys rock.
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#9 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Me personally prefers rolling from rocking, like a Dutch Egg. Glad to help. Maybe finally I'll fix my bearing wheel too..? I've allready got used to it.
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__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#10 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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Search didn't work. Does anyone have the link to get the SH3_Bearing_Overlay_3.0? Thanks.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#11 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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The same problem here. here a screenshot
could be possible restore the stock overlay and sub icon in GWX ? ![]()
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#12 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Yes you can certainly try that
There was a bearing overlay fix for GW - that might do it as well |
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