SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-18-07, 02:41 PM   #1
Boris
Sea Lord
 
Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
Default Changing Conning tower postion

I assume it's possible to somehow change the position where one stands on the conning tower? I'd like to have a better view of the Foredeck, maybe even being able to see the deck cannon.

I gather this probably has something to do with using the mini tweaker. Anyone got any idea which parameters need to be changed?
Boris is offline   Reply With Quote
Old 01-18-07, 02:56 PM   #2
cobalt
Commander
 
Join Date: May 2006
Posts: 440
Downloads: 21
Uploads: 0
Default

that would be awesome, it probably has something to do with the camera file and isnt too hard to code.
cobalt is offline   Reply With Quote
Old 01-19-07, 09:00 AM   #3
Boris
Sea Lord
 
Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
Default

no-one has any idea?
Boris is offline   Reply With Quote
Old 01-19-07, 09:06 AM   #4
Venatore
Admiral
 
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
This is what I do, when I'm up in the conning tower I hit F11, this brings you to the AA gun on the rear of the deck - VIIB/VIIC 1939-1945, don't have a crew member manning the gun. All you do is when your in that postion turn around and SHAZAM ! your standing at the rear of the conning tower deck, its not the best fix but it works.
Venatore is offline   Reply With Quote
Old 01-19-07, 10:00 AM   #5
KevinB
Planesman
 
Join Date: Jun 2006
Location: Milton Keynes
Posts: 195
Downloads: 1
Uploads: 0
Default

What I do is turn upside down all the way using the up/down arrows and it makes you higher than the rest of the crew.
KevinB is offline   Reply With Quote
Old 01-19-07, 10:34 AM   #6
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Looking at the cam files in the Submarine folders with a hex editor,
there is an X and Y Dim setting and a Depth setting.
Perhaps changing those.
I haven't tried it yet.
  Reply With Quote
Old 01-19-07, 11:41 AM   #7
Boris
Sea Lord
 
Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
Default

... I have no idea how to hex edit
Boris is offline   Reply With Quote
Old 01-19-07, 11:43 AM   #8
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

I'm pretty sure the same variables are available in MiniTweaker.:hmm: Although, I admit I don't know what values to enter. Maybe a comparison between the different Conning/Boat types will give you an idea.
__________________
danlisa is offline   Reply With Quote
Old 01-19-07, 12:11 PM   #9
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Yes there are rules in there.
Can't hurt to play with the settings as a back-up is created.
  Reply With Quote
Old 01-19-07, 12:13 PM   #10
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Default

This mus be possible! Sometimes if i spin my mouse fast enough, i end up in a different possition on the Bridge!

I also would like to be able to see the foredeck!:hmm:
__________________
SH3+GWX
SH5+WoS
Still Sailing....still Deep

Myxale is offline   Reply With Quote
Old 01-19-07, 01:14 PM   #11
Boris
Sea Lord
 
Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
Default

It would be awesome to see the bow waves crash over the foredeck as full speed, really let you know that you're moving through the water.

This is the kind of view I had in mind:



I've had a look through the cameras dat but I can't find any values that could be responsible for moving the position.
Boris is offline   Reply With Quote
Old 01-19-07, 01:35 PM   #12
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Changing the X, Y, and Depth settings all to 10 gave me a
GREAT BIG sub marker in free view.
  Reply With Quote
Old 01-19-07, 02:42 PM   #13
ref
Grey Wolf
 
Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
Default

Maybe... let me refrase it MAYBE???, the non 3d node in the watch towers named Dummy_Turmxxx_conning_deck (ie for the type 7 conning tower type 2 Dummy_Turm7c_2_conning_deck) that defines the camera position, haven't tryed to change it, but if you move it with pack3d make a backup, I've modified once a value of one of the turms with pack3d and it inverted all nodes

Ref
__________________
ref is offline   Reply With Quote
Old 01-19-07, 03:08 PM   #14
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

EDIT: ( im refering to the watchman from the POV on the conning towers)

It IS possible to move the watchman so they dont block your view, and it HAS been done, but how exactly its done i don't know. I do know that it was done with the IX/3 and VII/3 conning towers in NYGM TW 2.2. They moved a couple of the watchman so their not blocking your view, and shrunk down "Gigantor the 8th wonder of the world" on the VII/3 tower. (forward starboard watchman, you know the one.... )

How they did it, i can't say for sure, but i strongly suspect it has something to do with some editors that DTB scored from a contact at UBI. Said editor's he can't, or won't share with the rest of the community, keeping it to himself, calling them "NYGM tools". I know this much because he's bragged about it in the past.

You can *try* to use those towers in GWX, but one problem ive seen is that the RWR and mattress radar aerial collide. I think they both function like they should, but you just have a visual collesion between the two objects when viewed. Presumably GWX moved the RWR so this doesnt occur. NYGM didn't bother since they never figured out how to fix the mattress aerial to begin with.

This is one instance where i REALLY wish there was more cooperation, and is an example where ultimatly it's the end user that looses out because of the lack therof. If you were to combine NYGM's changes with GWX's changes, you'd have the perfect conning towers.
Ducimus is offline   Reply With Quote
Old 01-19-07, 03:12 PM   #15
Boris
Sea Lord
 
Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
Default

If anyone can do it, ref can Pleeeaaase!
Boris is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:19 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.