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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
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Hello there,
For those that are navigating manually, and don't want to be tempted to click the waypoint tool if they're completely lost, heres the Disabled GPS/Waypoint tool. ![]() Have fun Gwx compatible. Changed maptool entries for the waypoint tool in the Menu_1023.768 ini and made the maptools waypoint icon transparent Download here This mod needs to be used together with the invisible uboat icon on the navmap for succesful 'manual' navigation.
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() Last edited by dertien; 01-19-07 at 11:15 AM. |
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#2 |
Machinist's Mate
![]() Join Date: Oct 2005
Location: Oulu, Finland
Posts: 129
Downloads: 82
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Thank you
![]() Worth trying, even though with manual navigation I might not come back from next patrol... ![]()
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------------ - Melendir - ------------ |
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#3 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
Downloads: 59
Uploads: 0
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thks cappy
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#4 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
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Until now, I always resisted to the temptation...
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#5 |
A-ganger
![]() Join Date: Oct 2003
Location: Sweden
Posts: 75
Downloads: 16
Uploads: 0
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How would you navigate manually? Is there a sextant mod or something?
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#6 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
Downloads: 59
Uploads: 0
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didnt work
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#7 | |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
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Quote:
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#8 | |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
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![]() Quote:
__________________
![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#9 |
Stowaway
Posts: n/a
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Yep, have to say thats one of the problems with forums.....so damn hard to find info after a couple of days. Wouldn't it be nice if there was a central repository of sorts..or even sub-classifications under this topic (no pun intended).
Oh well.... ![]() |
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#10 | ||
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
Downloads: 59
Uploads: 0
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yea have to dig some diffrent mods for manual nav in here somewhere dont want total manual nav just want to ditch the gps with autohelm too 21 century ![]() |
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#11 | |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
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![]() Quote:
After clicking the download screen, you need to enter a 3 digit number there, and it will continue to the download. (you see a countdown timer of 25 seconds)
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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#12 |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
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Ok chaps, here's the download from filefront.
and linked on top of page to filefront as well. Have fun and let me know if u have any trouble. Works fine on my system with GWX installed. Should normally work with vanilla SH3 too. Heres how I removed the entry: I just removed the entry for the waypointtool in the Menu_1023.768 ini and made the icon for the waypoint tool transparent in the maptools.tga file. To navigate the Kiel canal (for those who need to start their patrol there) you could use the method in this thread to skip the painful task of navigating the Kiel canal manually each time. This would be superb to manually navigate and still have the option of using this Ingress and Egress icon to speed up the kiel canal transfer.
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() Last edited by dertien; 01-19-07 at 10:55 AM. |
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#13 | |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
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![]() Quote:
Use the depthsounder accoringly, if you have no visibility to do a sextant reading using the Ctrl-Click method. (for more on this topic, please search the forums) like Corsair pointed out.
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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