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Old 01-21-07, 10:03 AM   #1
von Zelda
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Default Navigation Map background texture?

Does anyone know how to remove the background textures from the navigational map? You know, the light background textures that make it look like a well-used map. I find them a little distracting. And in my opinion it interferes with determining the depth on the nav map.
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Old 01-21-07, 12:23 PM   #2
lurker_hlb3
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StrTactMap.tga in data/Menu/Gui/Layout
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Old 01-21-07, 12:23 PM   #3
Vikinger
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You can take a look in SH3/Data/Manu/Gui

The file you are looking for is called StrTactMap.tga

You can make a new one for your self if u like whit some paint program that can handle TGA files.

The file is a simple backround image in size of 1025x512
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Old 01-21-07, 06:43 PM   #4
von Zelda
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Quote:
Originally Posted by Vikinger
You can take a look in SH3/Data/Menu/Gui

The file you are looking for is called StrTactMap.tga

You can make a new one for your self if u like whit some paint program that can handle TGA files.

The file is a simple backround image in size of 1025x512
Does anyone know a shareware program that will handle tga files?
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Old 01-21-07, 07:07 PM   #5
von Zelda
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Default Is StrTactMap.tga a mask

Is the StrTactMap.tga file a mask like the red mask for the periscope/UZO?

Will the game play without the StrTactMap file? Because all I want to do is get rid of the old map textures on the nav map.
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Old 01-21-07, 10:56 PM   #6
HW3
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If you can find it, there is a mod called "CSO Clean Map Mod" that does what you want.
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Old 01-21-07, 11:08 PM   #7
Vikinger
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I think it is a mask file so if you remove it i assume you either will get a complete white background or black.

However i made up 4 new ones for you. its just a plain background whit one colour in it.

You can choose and download the one you prefer. or if you dont like either of them just give me a shout and il make some in the colour you prefer

But here we go.

First one is made up from the colour that is in your current file.


Second is a bit brighter but same colour scheme as the first.


Third is in bluish colour.


Fourth is in lighter bluish colour.



I made the download so when you unzip it (to a prefered folder of your choose)you will get one folder called Tactical Map1.

Whitin that map is 4 other folders called TactMap1 , Tactmap2, Tactmap 3, TactMap4.

Thos represent in order each colour scheme ive posted here.

Take the map/folder you prefer and place it whitin your SH3/mod directory and then you can use JSGME to enable it.

And here is the download for ya.

http://files.filefront.com/Tactical_.../fileinfo.html


Vikinger.

EDIT/

I uploaded some new maps. Saw that some had downloaded the old ones.

I just put some paper textures to the new ones so it look like fine paper. It can look a little better ingame.

But the dl link is for the new ones. And i didnt bother to do some readme/disclamer thing to it coz i made this mostley for von Zelda. :P

PS: The last one, Tactmap4 light blue looks best ingame coz its easier to se the light green gridlines and also the depth on the nav map.
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Last edited by Vikinger; 01-22-07 at 04:07 AM.
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Old 01-21-07, 11:41 PM   #8
Madox58
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A really nice AND FREE program is Deep Paint 2.0
It is nearly a 60 meg down load though.
Right Hemisphere made it.
They're the ones who have Deep Paint 3d.
A program that allows you to paint on 3d objects!
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Old 01-22-07, 07:51 AM   #9
von Zelda
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Default Thanks, Vikinger

Thanks, Vikinger.

This was really nice of you to do. I downloaded RAR file and I'll try installing it tonight.

Thanks again.
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Old 01-22-07, 07:58 AM   #10
Jimbuna
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I use St. aint when working with tga files
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Old 01-22-07, 09:04 AM   #11
Vikinger
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Quote:
Originally Posted by von Zelda
Thanks, Vikinger.

This was really nice of you to do. I downloaded RAR file and I'll try installing it tonight.

Thanks again.
Np my friend. Iam glad i could be to some help.

In fact i got so fond of the light blue version so i use it for my self now

I realized that the game take place during 1939-45. So what is the reason to have an paper/map that looks like it is 70 years old. I guess on the sub that they did have new charts and that looked new at that time.
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Old 01-22-07, 09:24 AM   #12
Paajtor
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This is a great idea, and a good fix as well!

It happened to me more than once, that I setup a course to a deeper part in the area (to lie in wait for enemies to disappear), only to find out that it was dirt on the map instead of a darker area.
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Old 01-22-07, 12:45 PM   #13
von Zelda
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Quote:
Originally Posted by Vikinger
In fact i got so fond of the light blue version so i use it for my self now
The thanks all goes to Vikinger for all the work he did to come up with a solution to my question.
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