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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 |
Sparky
![]() Join Date: Jun 2006
Location: Sacramento CA.
Posts: 150
Downloads: 0
Uploads: 0
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Wow... have not seen that before...Did the rear gunner cut loose on you.
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It's useless for sheep to pass resolution after resolution in support of vegetarianism, while wolves maintain a separate opinion.---Unknown Author. |
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Cool Serg
Is that with an AI torpedo or the same as the PT boats mod ? |
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#4 | |
Pacific Aces Dev Team
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#5 | |
Pacific Aces Dev Team
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#6 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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#7 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Looking forward to it being released. Would be great if it was packed into the GWX mod.
Shouldn't a direct hit from a torpedo mean death to your sub, though?
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#8 | ||
Pacific Aces Dev Team
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#9 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Got any screenshots of them Serg ?
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#10 | |
Pacific Aces Dev Team
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#11 | |
Pacific Aces Dev Team
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#12 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Sweet
You going to release them ? |
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#14 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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#15 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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So you guys have made AI torpedoes work? What about enemy subs?
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