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Old 01-11-07, 09:26 AM   #1
JU_88
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Default Mod idea destoyed buildings in port

I was thinking of moddelling some wrecked and bombed out buildings, for the french ports, and maybe add some fire to them also. I might even make a trashed Type 7 boat too so long as it wont mess up the player models.

Question, would it be possible to make these buildings only appear during the later years of the war? or is this kind of flexibilty not possible for land objects?
I think it would do wonders to give the impression of the war turning sour for Germans, by 1944 The ports of Lorient and Brest were bombed to hell (to the point there was almost nothing left part from the bunkers.)
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Old 01-11-07, 09:42 AM   #2
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JU-88, now that sounds like a very good mod. Would love to come back to port and see damaged buildings. It would make being transfered to another base more realistic do to bombed out subpens.
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Old 01-11-07, 09:42 AM   #3
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Hmmm cool idea
The million dollar q so to speak is does remoddeling Lorient affect any other ports?
I imagine that through SH3commander it may be possible to swop the dats for the ports at the right years

Another problem is that the ports are used many times throughout the world
However I notice Lorient is used only twice - Lorient and Dubrovnik
Brest is used twice also - Brest and Torres

As long as modding the Lorient dat doesnt affect other buildings in other ports then I reckon its a great idea JU
Have a word with Ref mate
I suspect he will know
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Old 01-11-07, 11:12 AM   #4
JU_88
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Ok I will PM ref.... thanks.
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Old 01-11-07, 11:21 AM   #5
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Hi All This sounds so kool. I hope it works out and I get it first. D\L
that is.
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Old 01-11-07, 11:24 AM   #6
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Quote:
Originally Posted by JU_88
Ok I will PM ref.... thanks.
Perhaps the best approach should be to make them land units, this way you can place them in any port without messing with the locations files.

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Old 01-11-07, 11:29 AM   #7
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This sounds like an excellent idea!
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Old 01-11-07, 12:30 PM   #8
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Quote:
Originally Posted by ref
Quote:
Originally Posted by JU_88
Ok I will PM ref.... thanks.
Perhaps the best approach should be to make them land units, this way you can place them in any port without messing with the locations files.

Ref
Arent the buildings in port governed by the Harbour kit dat ?
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Old 01-11-07, 12:48 PM   #9
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Harbour kit is just a model repository, it has all the buildings, cranes, etc in no particular order, the locations files (ie . data\terrain\locations\kiel.dat) are composed from especial nodes that references some object in the library dir by it's ID, and tells where it would be placed in relation to the main node in the location file, it's done to reduce file sizes, it's more logical to have all repeating objects stored in one place and call them when you need it.

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Old 01-11-07, 01:17 PM   #10
JU_88
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Hummmm, so the only side effect of me do this then, is that late war there would be some riuned buildings that werent in that location earlier (as intact structures)
Im sure theres awork around this but bear in mind that this isnt the kind of thing I want to spend months working on.
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