![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
|
![]()
I have seen in other threads, that there are 'lighter skys' mods available to lighten the night a little. I personaly prefere the dark nights as it adds more of a challenge to the game. In the unsyncronised setting all looks fine. However when I syncronise the game with my card, the night becomes too dark for the game to be playable. My question is, from other peoples experiences with the lighter skys mods. Do the night skys go back to more or less the unsycronised level, which is what I am looking for. The obvious is of course to try it and see, I just wondered if anyone else had already gone down this path and what their conclusions were. This is for SHIII/GWX.
__________________
![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) Last edited by 3Jane; 01-02-07 at 12:28 PM. |
![]() |
![]() |
![]() |
#2 | |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
|
![]() |
![]() |
![]() |
|
|