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#1 |
Gunner
![]() Join Date: Apr 2005
Location: Phoenix, AZ
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I installed GWX and began playing and attempt to see how the Destroyer/Flower Corvette/Escort ships intelligence was and it appears to be expert always.
I am submitting this post in the hopes that other test and find the same issues that I have that may force me back to Grey Wolves 1.1a. The tests below do appear to confirm that GWX has an Uber AI detection bug as they always fail even with an Uber Quiet sub. The same tests in my SH3/Grey Wolves 1.1a always pass as the ships have the expected AI. Setup: ====== Install #1 - SH3, 1.4 patch, and GW 1.1a - No other mods Install #2 - SH3, 1.4 patch, and GWX - No other mods Subs: ===== 1.) Standard 1939/1940 VII sub 2.) Uber equipped VIIC with 1943 equipment available in Jan 1940 to determine if improved sub and stealth equipment helps to minimize detection or boost getaway chances. This means Alberiche anti-sonar coating, 1st gen sub decoy, and 1/3 speed reduced to .20 from .26 to make it's noise signature as low as possible. Example of Uber AI found in GWX: ----------------------------------- Test #1 ---------- In Sept, 1939 I took a VIIB out and completely silent, submerged, no snorkel, at full stop, at just under 1000 yards away from the path of DD my sub's Stealth meter went Red, and went silent 5 miles before the DD showed up. That smack of DD crews either being set for Expert/Elite (in 1939?) or they are running their ADSIC on always - yet I don't hear it on sonar (bug?) So I decided to test this and created a modified basic.cfg to allow VIIC, Alberiche anti-sonar coating, and the first version noisemaker decoy and modifed 1/3 speed to be .20 instead of it's default to make the sub as quiet as possible for January of 1940 when the Allied crews have essentially had no combat time. RESULTS: GWX: No matter how stealthy you set it up. If you are within 900 meters (especially within 400 meters) of a DE/DD/Armed Trawler dead quiet, submerged, and stealthy miles before they even show up you will be detected no matter whether you have a basic 1939 VIIB or an Unber 1943 sub. GW1.1: The Destoyer never detects me, even in 1943/44 since the sub made no movement or action to create any noise to give my position away. TEST #2 - Does a early 1940 Armed Trawler have Uber detection AI? Yep.. --------------------------------------------------------------------------- So with 1942 Uber VIIC in hand I took it over to Bristol at night, torpedoed a docked ship to get an Jan, 1940 Armed Trawler's attention from 1500 meters away, and then cruised past it at 1,000 meters with my Uber Quiet submarine (stealth status is green), Silent running set, periscope down, and at 25 meter depth @ 2knots. The moment my sub hit 999 meters (inside of 1000) as a suspected - My stealth meter went immeadiately Red, the Armed Trawler acquired me and after attempting multiple attempts to shake it using techniques frequent discussed including the noisemaker I could not get a 1942 Alberiche noisemaker decoy sub to shake a simple Armed Trawler in January of 1940. RESULTS: GWX: After ten attempts the results were the same with the 1939 VIIB or the Uber 1943 VIIC. If you get within 1,000 meters (even completely stopped and submerged) you will be detected without ASDIC. GW1.1a: 50% of the time the 1939 VIIB could slip away undetected. Around 90% of the time with our Uber sub as to be expected even with active ASDIC on so long as you were >400 meters away. TEST #3 - Can I sneak up to within 1,000 meters of a unspecting/unalerted Port with my Ubersub without automagically being detected at 2am? Not anymore. ------------------------------------------------------------------------ My next test was to reload and come up on ships docked in a unsuspecting harbor (with no military activity anywhere from Kiel and no plane or ship detection to ensure a good test). Running @ 2knots with said uber 1942 sub with Alberiche coating the moment I got to within 1000 meters of the ships my stealth meter immeadiately went Red, within 500 meter and their lights came on and all Trawlers/DE/DD destroyers docked had their search lights on. RESULTS: GWX: If you come within 600-900 meters of a enemy port a ship docked *will* detect you no matter what you do. GW1.1: You can cruise around in a port with near impunity @2 knots until you make some significant noise or expose the sub on the surface. I *really* think GWX is cool and I *really* want to play it. But not until I can figure out how to prevent automatic/always detection that I observed, reproduced, and documented above. Does anyone have any ideas about how to dial down GWX's apparent Uber detection by any ship? Is there a way to transplant GW 1.1's AI instead? |
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#2 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
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You should imho first stop using the stupid stealth meter, then re-think your tactics (showing little profile for instance, going down to 1 knt instead of 2, etc..) U-boats were there to sink merchant shipping at sea, not to troll around inside british harbours...
![]() PS : re the ASDIC you don't hear, the DDs have also good hydrophones. You can at night get closer running surfaced than submerged if you are careful with the profile you show and not speeding.
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#3 |
Watch
![]() Join Date: Jan 2006
Location: Rotterdam/holland
Posts: 25
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Here is a link where you can download a zipfile from CB
I have installed it and gwx is now really great. http://www.subsim.com/radioroom/show...t=86629&page=5 |
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#4 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
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Like we keep saying you need new tactics with GWX, running with your scope fully up will cause wakes...enemy ships will spot the wakes, getting in close during day time they will spot your underwater Silhouette, Firing a steam torp you will see the escorts change course and head towards where the torp can from. And they have better opics than you. Like KL keeps saying the rough weather and night time are your best allies |
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#5 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
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True you need new tatics in GWX
![]() Think like a real U-Boat Kpt ![]() Pants since when have you been stealthy? :rotfl: :rotfl: J/K mate ![]()
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#6 | |
Grey Wolf
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#7 | ||
Silent Hunter
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#8 |
Rear Admiral
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Wouldnt that be funny
you just surfaced and you as the captain go first up to smoke ur pipe.... and when you just lit the pipe you look up and ur starring at the barrels of the Battery guns the BB nelson has... ![]() Alaaarm?!?
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#9 | |
Silent Hunter
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Location: Herefordshire, England
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Hell no on my boat it would be MAN THE DECK GUN ![]() ![]()
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#10 |
Grey Wolf
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I'd shove Bernards head in one of the barrels :p then i'd make a run for it and watch the fireworks :rotfl:
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#11 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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You know, just because you're submerged and stopped, you're boat is still generating noise. There's lots of moving parts in a U-Boat.
![]() I see this as a BIG THUMBS UP for the GWX AI system. GWX Rules Learn Adapt Play.
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#12 |
Sailor man
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I believe his point is that no matter what you do, if you are withing 1000 meters of any enemy warship you will be detected. Even if you are silent, scope down. Even if they are docked and half the crew are in the whore houses.
This seems like a valid bug report. Why dismiss it so quickly as operator error? |
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#13 | |||
Grey Wolf
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#14 |
Silent Hunter
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Location: Herefordshire, England
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The is a saying in the Army which runs true for GWX.
It is similar to what Danlisa said. But here goes. Impervise, adapt and overcome ![]()
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#15 | ||||
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
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You have to change your tactics but a 100% detection rate is IMHO a bit to high. 75% would be more realistic. But that's just my opinion. |
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