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Old 12-21-06, 04:16 PM   #1
Trollus
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Default Problem with ships tonnage

Hi

I have a strange problem, I don't know whether it's a bug or not. In museum I can find some liners, for example, Chatham transport, Cunard Liner etc. All of them are described as 'Passenger Liner' and have the same tonnage - 24 000 if US ship and 18 000 if british. I checked .cfg files. They look normal, I mean Chatham has 5,649 BRT, large old liner has 14 000. The same issue can be noticed when you see the medium tankers ( T2 and Empire Celt tanker). Although there're correct (and different) values in their .cfg files, both of these units have the same tonnage. I don't want it to be so please, tell me what should I change to get correct tonnage values.

Thanks for help
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Old 12-21-06, 04:35 PM   #2
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Picky-picky. You got me man !
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Old 12-21-06, 04:38 PM   #3
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Not quite understand..
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Old 12-21-06, 04:41 PM   #4
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I do not know how to help you switch the values. What is the difference if the values are different?
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Old 12-21-06, 04:49 PM   #5
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Ok I think I got it. First I changed in EnglishNames.cfg from Passenger Liner to, for example 'Chatham Transport', then in roster directory edited NCHT.cfg file and set 'Display Name=Chatham Transport'. Now it works correct, hope you understood my problem, thanks for reply.
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Old 12-21-06, 04:51 PM   #6
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I did not understand but hey, I'm glad I could help you!:rotfl::rotfl:
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Old 12-21-06, 06:58 PM   #7
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Quote:
Originally Posted by AVGWarhawk
I did not understand but hey, I'm glad I could help you!:rotfl::rotfl:
ROFL.
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Old 12-21-06, 07:01 PM   #8
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Default Museum Descriptions

Yes, that was a minor problem with the museum descriptions. All ships which have the same name under Englishnames.cfg will have the same description as one of those ships.
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Old 12-21-06, 07:33 PM   #9
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But the recognition-manual is ok?
Haven't been through all pages yet.
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Old 12-21-06, 08:51 PM   #10
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Default Tonnages

Oh yes, the recognition manual and actual tonnages will work perfectly fine. The only problem is that the descriptions in the museum will be wrong, but that is a minor issue and I think it is worth it for the generic ship contacts, which do help the game.
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Old 12-22-06, 03:09 AM   #11
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Hey AG124, could you explain me a bit more why it has been made this way? Maybe I shouldn't change it...
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Old 12-22-06, 12:03 PM   #12
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Default GWX Ship Names

The generic names allow for more realistic manual ship identification, and is a compromise between specific names for merchants and the universal 'contact' designation in GW 1.1a. At least that's the way I understand it.

Normally, I would strongly warn against changing any GWX files. But in this case, we are talking about a simple text file, and so if you really have a problem with the museum description mix-ups, you can change the names in Englishnames.cfg or Germannames.cfg so that each merchant has its own name. (A couple of them are listed twice with two different names but don't worry about that - in such a situation, SHIII will choose the first name in the list).
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Old 12-22-06, 12:07 PM   #13
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Thanks for reply, one of the first thing I do after installation is to turn off 'auto identification' in wolfies tweak pack. If this is only a matter of wrong data in museum, it's not a problem. I thought that all of those liners have thhe same tonnage.
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Old 12-22-06, 01:18 PM   #14
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Default Liners' Tonnages

No, they all do have different tonnages both in the stock game, and in GWX.
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