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Old 12-18-06, 09:18 AM   #1
Vikinger
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Default Seafloor mod V2

Hi.

I did a new seafloor mod that can be used whit GWX (and other mods as well)

Its framerate friendly and the size of the file is 512*512.

It can be enabled by using JSGM.

Note: It only changes the seafloor Sand version that you most of the time can se in shallow waters.


DL Here:

http://rapidshare.com/files/7995572/...SF_V2.rar.html


And here is how it looks:





Vikinger.
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Old 12-18-06, 09:19 AM   #2
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Looks very good!
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Old 12-18-06, 09:28 AM   #3
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Quote:
Originally Posted by Dowly
Looks very good!
Agree with Dowly! Nice!!
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Old 12-18-06, 09:32 AM   #4
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Got it and loaded into GWX. Looks very nice Vikinger.
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Old 12-18-06, 09:35 AM   #5
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Looks great !
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Old 12-18-06, 11:24 AM   #6
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I like it good work
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Old 12-18-06, 11:40 AM   #7
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Thx all for your nice feedback.

Iam quite happy whit it my self and its look nice ingame. If i can say so for my self
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Old 12-18-06, 12:55 PM   #8
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Hmmmm, very nice!!!
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Old 12-18-06, 01:21 PM   #9
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Looks promising, I'm a little reluctant to tamper with GWX so early in it's life butwill give it a go in a separate install, cheers
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Old 12-18-06, 01:43 PM   #10
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Dont get me wrong I really like the seafloor that is in GWX but nothing have changed from GW 1.1. And i have full respect for the mod from TankerIV that is used.
Only thing that was changed was that it was scaled down from 4096 to 512.

But ive allways liked to experiment and do some own stuff and i just wanted to share it

A project iam on is to change the damage and explosion textures on a torpedo hit.
But its darn hard to make it so it looks realistic and in a 3d feeling. Problem is also that both the torpedo and shell damage share same texture. But i learn a few new things everytime i do a new texture
And i do it most for fun also

Btw i saw from an early screenshoot from GWX an really nice textures that was used. Why didnt that go into the release?
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Old 12-18-06, 01:46 PM   #11
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Quote:
Originally Posted by Vikinger
Dont get me wrong I really like the seafloor that is in GWX but nothing have changed from GW 1.1. And i have full respect for the mod from TankerIV that is used.
Only thing that was changed was that it was scaled down from 4096 to 512.

But ive allways liked to experiment and do some own stuff and i just wanted to share it

A project iam on is to change the damage and explosion textures on a torpedo hit.
But its darn hard to make it so it looks realistic and in a 3d feeling. Problem is also that both the torpedo and shell damage share same texture. But i learn a few new things everytime i do a new texture
And i do it most for fun also

Btw i saw from an early screenshoot from GWX an really nice textures that was used. Why didnt that go into the release?
Honestly, I don't remember the screenshot you are talking about.

There's been lots of them.
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Old 12-18-06, 01:52 PM   #12
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hmm oki i shall se if i can dig it up somewhere


Edit/ Ive been going back on post to page 20 here but i still cant find that post/picture. Darn.

Last edited by Vikinger; 12-19-06 at 04:17 AM.
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Old 12-18-06, 08:11 PM   #13
Tuddley3
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Beautiful work, consider it downloaded
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Old 12-18-06, 09:08 PM   #14
dean_acheson
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What file do I post this into?

Sorry for the stupid question....
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Old 12-19-06, 02:28 AM   #15
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Load it in with the JSGME installer (which is already in your GWX folder)
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