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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Nov 2006
Posts: 296
Downloads: 89
Uploads: 0
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Please help me understanding what the GWX Team has done on the AI Ships.
Trying to solve the issue with the infinite hydrophone detection I opened the Sim.cfg and compared these settings to an old Sim.cfg.... I noticed that several lines from the old Sim.Cfg were missing in GWX. For example the "Already tracking modifier" and "use crew efficiency"... What does this mean? Does this mean that the AI passive sonar in GWX ignores the Crew experience? |
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