SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-20-06, 07:55 AM   #1
Hakahura
Grey Wolf
 
Join Date: Aug 2006
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 785
Downloads: 0
Uploads: 0
Default GWX and SH3 Generator

GWX just love it! Question though...

Any Kaleuns out there tried using SH3 Generator with GWX yet?

I used to use it all the time with GW 1.1 but am wary of using it with GWX yet.

Thing is I miss those Intel reports.
__________________


Sir Humphey Appleby, GCB, KBE, MVO and MA. Britain's Greatest Orator, well bar that Churchill fellow.
Hakahura is offline   Reply With Quote
Old 12-20-06, 08:09 AM   #2
raymond6751
Admirable Mike
 
raymond6751's Avatar
 
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
Default Try it? But

I'm going along with GWX as it came, to see what it gives us before adding in other mods.

It could be that other mods are superfluous.

I am going to do a few patrols with no other mods, so that I can say I have experienced GWX.

It is too early for many to be able to know what works or doesn't. Even the GW team, since they weren't trying to make it compatible with others, just working.
raymond6751 is offline   Reply With Quote
Old 12-20-06, 08:12 AM   #3
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,481
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Hakahura
GWX just love it! Question though...

Any Kaleuns out there tried using SH3 Generator with GWX yet?

I used to use it all the time with GW 1.1 but am wary of using it with GWX yet.

Thing is I miss those Intel reports.
Haven't used it personally but am reliably informed they are both compatable.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 12-20-06, 08:16 AM   #4
fredbass
Ace of the Deep
 
Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
Default

SH3Gen is perfectly fine to use with GWX.
__________________
fredbass is offline   Reply With Quote
Old 12-20-06, 08:17 AM   #5
LeafsFan
Watch Officer
 
Join Date: Nov 2006
Location: St. John's, Newfoundland, Canada
Posts: 332
Downloads: 6
Uploads: 0
Default

Can anyone briefly describe what SH3 Gen does??


HB
LeafsFan is offline   Reply With Quote
Old 12-20-06, 08:21 AM   #6
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

LF, ShIII Gen gives you locations of enemy shipping on yur nav map. It doesn't always mean there's something there but it can happen.
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 12-20-06, 09:09 AM   #7
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

Yep SH3Gen is fully compatible with GWX.
melnibonian is offline   Reply With Quote
Old 12-20-06, 09:18 AM   #8
SilverGhost
Electrician's Mate
 
Join Date: Dec 2006
Location: Melbourne, FL
Posts: 131
Downloads: 39
Uploads: 0
Default

SH3Gen does work with GWX...albeit it does create a bit of "drag" on performance because of the added map info and flavor bits.
SilverGhost is offline   Reply With Quote
Old 12-20-06, 09:22 AM   #9
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

Quote:
Originally Posted by SilverGhost
SH3Gen does work with GWX...albeit it does create a bit of "drag" on performance because of the added map info and flavor bits.
Did you have this 'problem' with SH3Gen in GW 1.1a?? If not then I cannot understand why it is making the game slow. As a rule of thumb GWX plays exactly the same as GW 1.1a in the same PC.
melnibonian is offline   Reply With Quote
Old 12-20-06, 09:24 AM   #10
SilverGhost
Electrician's Mate
 
Join Date: Dec 2006
Location: Melbourne, FL
Posts: 131
Downloads: 39
Uploads: 0
Default

I wouldn't necessarily call it a problem...more of a "notation". I noticed it in GW1.1 as well.
SilverGhost is offline   Reply With Quote
Old 12-20-06, 09:26 AM   #11
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

Quote:
Originally Posted by SilverGhost
I wouldn't necessarily call it a problem...more of a "notation". I noticed it in GW1.1 as well.
I know it's not a broblem that's why I used ' '. I would call it unfortunate event If you had this....'unfortunate event' in GW 1.1a then it makes sence that you're seeing it in GWX. That probably means you have a low spec machine (either low RAM or low CPU), so I would suggest you use the little harbour mod to make your life easier.
melnibonian is offline   Reply With Quote
Old 12-20-06, 09:51 AM   #12
SilverGhost
Electrician's Mate
 
Join Date: Dec 2006
Location: Melbourne, FL
Posts: 131
Downloads: 39
Uploads: 0
Default

Nope.. I have a high spec machine. I built it. It's set up for graphic hungry sims.
SilverGhost is offline   Reply With Quote
Old 12-20-06, 09:53 AM   #13
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,884
Downloads: 946
Uploads: 5


Default

Never had any slow down with it.
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 12-20-06, 10:06 AM   #14
Cpt. Stewker
Planesman
 
Join Date: Nov 2006
Location: Bozeman, Montana, USA
Posts: 192
Downloads: 2
Uploads: 0
Default

It doesn't JUST give you the placement of enemy vessels (you can actually rate the intel that it gives you on ship from reliable to unreliable). The flavor that SH3 Gen adds makes it priceless and it's BIGGEST thing is that it gives you actual missions to go on. Now understand you will not recieve any renown for completing them or any sort of completed status but it still beats the go to so and so square and return home. Now you are ordered to infiltrate ememy harbors, do recon, attempt to locate an enemy vessel with given intel, or 20 some other possible missions all with different parameters and locals.

And like I mentioned, the flavor text that comes with each patrol is what makes this another unique find. You know how the captains log only has a few lines on it at the beginning of the patrol? Well SH3 Gen adds PAGES of information. Here's an example from my latest patrol.

Quote:
Patrol 4
U-45, 7th/13th Flotilla
Left at: December 31, 1939, 07:14
From: Kiel
Mission Orders: Patrol grid BF44

---Mission---

Primary Patrol Area: Biscaya

Sneak into Portland and attack the enemy ships there. Try to leave
Portland undetected, and avoid unnecessary risks during this mission.

---Standing Operational Orders for all U-Boats---

English Channel is closed due to risk of mines, route now abandoned.
U-boats are to transit North Sea to access Atlantic. Torpedo
Directorate defect advice. Torpedoes running deeper than set by
2m. Deduct this amount for impact firing setting.

Führer authorises on-sight sinking of all enemy passenger liners
known or seen to be armed, all tankers, including neutrals, except
American or allies of Germany, which are beyond all doubt going
to or from Britain or France.

Führer orders, all tankers, other than US, Russian, Japanese,
Italian, and Spanish may be attacked in the US Safety Zone West
of 2°E. Tanker cargo is of particular importance to the enemy
war effort & is now classified absolute contraband.

When attacking neutral tankers, U-boats to remain unobserved to
avoid political repercussions. Attacks may be made without warning
on all liners identified as hostile, with visible armament. U-boat
safety takes precedence over safety of survivors.

Unconditional contraband carried in neutral ships about to pass
through the English Channel is to be regarded as bound for an
enemy destination, as these ships are obliged to call at English
control ports.

Since Greece has chartered & sold numerous ships to England, her
ships are to be considered hostile within the operational area
surrounding Britain. U-boats must try to remain unobserved while
attacking.

---Intelligence Report---

Marine Intelligence has information
about the following enemy bases:

Greenrock:
Neutrals

Thames Estuary:
Troop Transport
Merchants
Neutrals

Dover:
Warships
Troop Transport
Merchants
Neutrals

Marine Intelligence has information
about the following enemy units:

Suspected in Thames Estuary:
Transporter 'Bulkcrude'

Suspected in Dover:
Light Cruiser 'Fiji'
Transporter

---General Situation---

During the next two months, intensified ship concentration
is expected in the following areas:

Western Approaches:
Warships
Single Merchants
Neutrals

Biscaya:
Warships

North Sea:
Destroyers
Single Merchants
Neutrals

Baltic:
Neutrals

Concentration of enemy merchant traffic is expected in
the following areas:

Single Shipping:
Quadrant AM
Quadrant BF

---Patrol Log---

Ship sunk!
Grid AN 14
Large Merchant, 11747 tons

Ship sunk!
Grid AN 15
Tramp Steamer, 1969 tons
So yeah in other words, I don't see why not use it. SH3 Gen is as much a must have mod as say, GWX is. And if the Intel part really turns you off, you can turn that part off!
__________________

Cpt. Stewker is offline   Reply With Quote
Old 12-20-06, 10:12 AM   #15
K_Sea6
Electrician's Mate
 
Join Date: Dec 2005
Location: oklahoma
Posts: 136
Downloads: 20
Uploads: 0
Default

I use it with GWX works just fine on an Optimal system.
K_Sea6 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:42 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.