SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-18-06, 02:18 PM   #1
X_SKI_X
Nub
 
Join Date: Dec 2006
Posts: 2
Downloads: 0
Uploads: 0
Default GWX Ship Critical Spots and a few other questions

Is there anything out there like the former Fullvulnerability mod to show the Engine room/ammo bunker/fuel tank locations on the ships for GWX? Also, if you aimed to hit the fuel tank/engine room and hit it, would it always be a 1-torp kill (or at least disable)? Basically I always want to kill a ship in a most efficient way, and the new damage model doesn't quite spell out for you if the best way is Engine/fuel/under keel shot, etc. What would you consider to be an optimal depth for a torp if its a 90 deg angle and impact pistols? (30% of the draft depth from the waterline?) Also, once a destroyer starts pinging you, is there anything you can do about it, really? Help is much appreciated, thanks.

P.S. Great mod though, besides uncertainty of where to aim, the only problem was a major lagdown when 2 large concoys and a task force intersected at the SAME TIME between ireland and england, right on top of me.
X_SKI_X is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:00 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.