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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Aug 2003
Location: Whitby, Ontario
Posts: 234
Downloads: 0
Uploads: 0
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http://www.deathstardesigner.com/
Now you can design the Galactic Empire's ultimate weapon using the Death Star designer. The goal is to get a design rating of 50 in 5 areas (Firepower, Power, Defense, Personnel Capacity, and Naval Capacity) while while making sure to cover any critical vulnerabilities and staying within your 1-trillion credit budget staying within your 1-trillion credit budget . This is the most rounded within-budget design I've come up with so far, with a strong emphasis on defense: http://www.deathstardesigner.com/station/19511
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Si vis pacem, para bellum - If you want peace, prepare for war. "Those who turn their swords into plowshares will plow for those who don't" ![]() |
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#2 |
Canadian Wolf
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Wouldn't it be neat if a Star Wars game was designed like SHIII, dynamic campaign, various ship types available, etc.
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