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Old 12-07-06, 01:09 AM   #1
USS Sea Tiger
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Default Just installed GW1.1 Very nice but

I love the new graphis but have 3 questions with it right now

In water visibility is like 30 Mt,, any way to make it greater so that I can see my boat?

attacked a carrier, this same battle before,, maybe 3 torpedos for the HMS Couragous,, this time,, 8 torpedos all over her,, and still over an hour to sink,
the real ship,, not nearly so much. so it has me wondering about the damage effects.


how do I change UBoat skins to enjoys some of Fubars works??

thanks

Mike d
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Old 12-07-06, 01:25 AM   #2
VIICDriver
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Yes everyone has their likes of mods and dislikes of them. I agree with you on the damage model and water clarity but then again there are guys that love it. I also prefer the map being a little more "easy". But thats just me. GWX will be out soon I hear and we can all give that a go.

As of now I am more of a RuB fan but I play them all. Depends on what taste I'm looking for that day.

Chuck
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Old 12-07-06, 03:24 AM   #3
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If you use SH3Commander you can set the water clarity for each load of the game. Amonghts a lot of other very cool setting changes.
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Old 12-07-06, 04:57 AM   #4
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And don't get used to 1.1a. GWX will be here soon and it will rock your world... again.

Seriously you might want to hire a nurse for the future because your heart might not be able to handle this much awesomeness over such a short span of time.
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Old 12-07-06, 06:30 AM   #5
melnibonian
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Quote:
Originally Posted by U-94
In water visibility is like 30 Mt,, any way to make it greater so that I can see my boat?
Use SH3Cmd and set water visibility to 18-19. That way you will be able to see under the water.

Quote:
Originally Posted by U-94
attacked a carrier, this same battle before,, maybe 3 torpedos for the HMS Couragous,, this time,, 8 torpedos all over her,, and still over an hour to sink,
the real ship,, not nearly so much. so it has me wondering about the damage effects.
GW is using NYGM damage model where ships get sunk by flooding. If you want to sink them with less torpedoes you have to hit them in critical areas. Check these threads they will help you aim for faster killings

http://www.34thflotilla.com/resources/schiffskarte.pdf
http://www.34thflotilla.com/resources/shipchart.pdf

Quote:
Originally Posted by U-94
how do I change UBoat skins to enjoys some of Fuars works??
You need to use the mod enabler to add them into your game.


Quote:
Originally Posted by U-94
thanks

Mike d
You're Welcome
Mel
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Old 12-07-06, 07:03 AM   #6
Boris
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GW will be redundant in a matter of a week or so... the ship sinkings will be a different ball game.

The GW sub skins are actually fubar's, used because they were most generic. Very few boats had camouflage, so thats why GW boats don't have it by default.

Last edited by Boris; 12-07-06 at 07:29 AM.
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Old 12-07-06, 07:10 AM   #7
danlisa
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Quote:
Originally Posted by Boris
GWX will be redundant in a matter of a week or so...


GWX REDUNDANT????????

I think Sir, you mean GW.....
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Old 12-07-06, 07:29 AM   #8
Boris
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Quote:
Originally Posted by danlisa
Quote:
Originally Posted by Boris
GWX will be redundant in a matter of a week or so...


GWX REDUNDANT????????

I think Sir, you mean GW.....
Woops, lol... fixed
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Old 12-07-06, 07:50 AM   #9
robj250
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Quote:
Originally Posted by melnibonian
GW is using NYGM damage model where ships get sunk by flooding. If you want to sink them with less torpedoes you have to hit them in critical areas. Check these threads they will help you aim for faster killings

http://www.34thflotilla.com/resources/schiffskarte.pdf
http://www.34thflotilla.com/resources/shipchart.pdf

Mel
It's all fine an dandy for you guys who are pretty darn good at your manual targetting. BUT, what about us poor guys that have to use AUTO.

HEY, remember, it's just a game. If you want the real thing, "warp" yourself back in time.

I hope to survive long enough just to have a look at this "fantastic" GWX. As it stands right now, my health is not getting any better, in fact, it is getting worse. So I keep banging my head about all this stuff.

Rob
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Old 12-07-06, 07:54 AM   #10
melnibonian
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Quote:
Originally Posted by robj250
It's all fine an dandy for you guys who are pretty darn good at your manual targetting. BUT, what about us poor guys that have to use AUTO.

HEY, remember, it's just a game. If you want the real thing, "warp" yourself back in time.

I hope to survive long enough just to have a look at this "fantastic" GWX.

Rob
Hey Rob

I am also using auto targetting as I can't b bothered doing all the maths all the time. To aim and hit in different parts of the ship is really easy. To start with you do not lock your scope cross using L. You position yourself (if possible) before the attack, but you let your cross in the scope free. As the ship comes into view you identify it, you open the tubes and you calculate the solution (the WO does but it's the same). After that when the part of the ship you want to hit passes in front of your cross you fire and that's all. Sit back and enjoy the fireworks
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Old 12-07-06, 08:10 AM   #11
robj250
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Quote:
Originally Posted by melnibonian
Quote:
Originally Posted by robj250
It's all fine an dandy for you guys who are pretty darn good at your manual targetting. BUT, what about us poor guys that have to use AUTO.

HEY, remember, it's just a game. If you want the real thing, "warp" yourself back in time.

I hope to survive long enough just to have a look at this "fantastic" GWX.

Rob
Hey Rob

I am also using auto targetting as I can't b bothered doing all the maths all the time. To aim and hit in different parts of the ship is really easy. To start with you do not lock your scope cross using L. You position yourself (if possible) before the attack, but you let your cross in the scope free. As the ship comes into view you identify it, you open the tubes and you calculate the solution (the WO does but it's the same). After that when the part of the ship you want to hit passes in front of your cross you fire and that's all. Sit back and enjoy the fireworks
Thanks Mel, I'll give that a try. I am only permitted to play SH3 or TGW for only 1/2 hr (max)per day now, because of my health, usually it is only for 15 minutes..

Rob
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Old 12-07-06, 08:12 AM   #12
melnibonian
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Quote:
Originally Posted by robj250
Thanks Mel, I'll give that a try. I am only permitted to play SH3 or TGW for only 1/2 hr per day now, because of my health.

Rob
Glad to help Rob

I hope you get well as soon as possible and you enjoy Christmas with your family and SH/GW/GWX
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Old 12-07-06, 09:12 AM   #13
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I don't use manual targeting, I use AUTO and I don't have a problem sinking ships with TGW 1.1a.

The other night I had a destroyer make a beeline towards me while I was surfaced, I went to periscope depth, rigged for silent running and raised periscope just enough to break the water enough to target him. He kept straight at me and he was 1500m away moving FAST (bout 34kts). I opened tubes 1 and 2, waited until about 850m. It was nighttime and raining, huge seas, and I fired torpedo 1, turned my targetting to the right some and fired torpedo 2.

The destroyer saw my first torpedo and did a zig zag to port and the torp missed him, but guess what...my 2nd torpedo ended up being practically right on target now because of his manuevering to dodge my 1st torp. BOOM! Nailed him right on his port side of his bow which caused a huge explosion and ended up sinking him almost instantly. I figured he was going to zig zag dodge my 1st torp which is why I fired my 2nd torp off target a little bit to compensate and it worked beautifully. I only had to wait maybe 5-10 minutes of game time for him to be on his way to the bottom of the ocean.

Case in point: It only took 1 torpedo and a little luck to down a British destroyer hitting him in just the right spot. As far as other times it's usually only 2 torpedoes to sink a ship with the flooding. All I do is just TC up to 8-16x or so and wait for him to sink. As soon as my Navigation Officer says "She's going down" I move on to my next juicy target.

I don't know why people are using 8 torps for just one ship. I've never used more than 2..maybe 3 at the most for the big tankers.

Regards,
Joe
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Old 12-07-06, 09:21 AM   #14
Dowly
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@joejccva

Carrier is abit bigger than a DD.

It also depends pretty much on where you aim your torpedos. I usually sank bigger ships with 2-3 torpedos. One to the middle, one to bow and one to stern.

But dont worry, mates. GWX has a brand new damage model.
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Old 12-07-06, 09:26 AM   #15
melnibonian
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My experience with GW is that DDs can go down with one torpedo If you don't hit them in the amunition bunker they take longer but usually they sink. Larger ships need more. For example I have sunk an Aircraft Carrier with one torpedo but it was a lucky shot in the fuel tank. To sink HMS Nelson it took me 7 torpedoes and the HMS King George V 6. Thankfully GWX is using a far better and more realistic (in my view) damage model that makes sinking ships significantly easier.
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