SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-05-06, 10:23 AM   #1
Lanzfeld
Grey Wolf
 
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
Default Number Of Crewmembers

When you start out in the office your boat comes with a stock number of crewmembers. I always add more until the boat is full myself...

Does anyone ever leave with less then a full boat and why?:hmm:
Lanzfeld is offline   Reply With Quote
Old 12-05-06, 10:26 AM   #2
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,253
Downloads: 90
Uploads: 0


Default

I load up the boat. Might as well start the experience level right away.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 12-05-06, 12:16 PM   #3
DanBiddle
Torpedoman
 
Join Date: May 2006
Location: London, UK
Posts: 117
Downloads: 8
Uploads: 0
Default

Yep, I load up my boat right away as well. Can't see any reason why you wouldn't load up the maximum number of crewmen really.

Cheers,
__________________

DanBiddle is offline   Reply With Quote
Old 12-05-06, 12:21 PM   #4
Melonfish
XO
 
Join Date: Nov 2006
Location: Warrington, UK
Posts: 417
Downloads: 106
Uploads: 0
Default

even if i get about 10 sitting in the bow quarters almost the whole trip they're worth it just incase i need damage controll and i'm all out trying to re-load, fire my deck gun, shoot down planes and bleed the last remnands from the engines.
pete
Melonfish is offline   Reply With Quote
Old 12-05-06, 12:44 PM   #5
von Zelda
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by DanBiddle
Yep, I load up my boat right away as well. Can't see any reason why you wouldn't load up the maximum number of crewmen really.
The reason is that it is NOT realistic. In the early years (39 - 41) Type IIs carried a crew of 25 and Type VIIs carried a crew of 44 (4 officers, 10 petty officers and 30 ratings). As the anit-aircraft guns increased, so did the crew members to handle them.

If you use SH3 Commander, click on the realistic crew option when you start a career. This will give you a pretty good example of the realistic crew in numbers, ranks and specialties.
  Reply With Quote
Old 12-05-06, 12:45 PM   #6
IceGrog
Engineer
 
Join Date: Sep 2006
Location: USA on the edge of the Pacific
Posts: 217
Downloads: 0
Uploads: 0
Default

i load it up all the way, the cheap ones too
__________________
U-551 7th Flottille
Laid down: 21 Nov, 1939, Blohm & Voss, Hamburg
Commissioned: 7 Nov, 1940
Commander: Kptlt. IceGrog von Ritter
Sunk: 12/11/1940, 01/01/1941, 10/16/1941, 01/16/1942, 08/04/1943

.................................................. ..........
A bartender is just a pharmacist with a limited inventory
IceGrog is offline   Reply With Quote
Old 12-05-06, 08:12 PM   #7
GreyBeard
Engineer
 
Join Date: Feb 2004
Location: LI, NY
Posts: 209
Downloads: 257
Uploads: 2
Default

From TGW's readme:

Known Issues
There is a well-known undocumented feature of Silent Hunter III that may result in no credit being
recorded for sunken ships. To avoid this Silent Hunter III behaviour:
1) Do not upgrade or change anything on your U-Boat on your first patrol of a new career before
leaving port.
2) On your following patrols do not upgrade your sub at the end of the patrol... wait until you are
about to leave for the next one. Remember:
In base at end of patrol=no upgrading;
In base just prior to patrol start=ok go ahead and upgrade it!

I may have misunderstood this, but that sounds to me like nothing should be upgraded on the very first patrol and I read that to mean crewman too. Am I right or not?
GreyBeard is offline   Reply With Quote
Old 12-05-06, 08:26 PM   #8
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

I've always loaded out my crew before my first patrol of a career, with no problem. I think it only applies to actual physical 'upgrades', i.e. equipment.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 12-05-06, 10:19 PM   #9
TarJak
Fleet Admiral
 
TarJak's Avatar
 
Join Date: Jul 2006
Location: Sydney, Australia
Posts: 17,052
Downloads: 150
Uploads: 8


Default

I always leve it as it comes. I use the SH3 Commander realistic crew option. Don;t see the point of overcrowding the boat and having a bunch of spare bodies that have nowhere to sleep.
TarJak is offline   Reply With Quote
Old 12-06-06, 01:53 AM   #10
Tachyon
Captain
 
Join Date: Nov 2006
Location: India
Posts: 514
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by GreyBeard
From TGW's readme:

Known Issues
There is a well-known undocumented feature of Silent Hunter III that may result in no credit being
recorded for sunken ships. To avoid this Silent Hunter III behaviour:
1) Do not upgrade or change anything on your U-Boat on your first patrol of a new career before
leaving port.
2) On your following patrols do not upgrade your sub at the end of the patrol... wait until you are
about to leave for the next one. Remember:
In base at end of patrol=no upgrading;
In base just prior to patrol start=ok go ahead and upgrade it!

I may have misunderstood this, but that sounds to me like nothing should be upgraded on the very first patrol and I read that to mean crewman too. Am I right or not?
I think it's ok if you go ahead with crew members.
__________________
My propellor is faster than yours!!!



Tachyon is offline   Reply With Quote
Old 12-06-06, 09:32 AM   #11
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,253
Downloads: 90
Uploads: 0


Default

I have no issues if I load up crew on first mission. It is equipment upgrades as Sailor Steve stated that creates an issue.

Like I stated, I get as many as I can. If we run out of food we can always offer one crew member up as a meal!!!! Hummmmmmmm, steak and potatoes tonight....anyone seen Friederick?
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 12-06-06, 09:48 AM   #12
Subwolf
Sonar Guy
 
Join Date: Oct 2006
Location: USA/Norway
Posts: 394
Downloads: 30
Uploads: 0
Default

What do you think is the minimum number of crew in a VII? With 52 men there is a lot of work putting them to sleep all the time, I wish they could do this without my help :rotfl:

Well of course I can just install the no fatigue mod
Subwolf is offline   Reply With Quote
Old 12-06-06, 09:49 AM   #13
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

Quote:
Originally Posted by Subwolf
What do you think is the minimum number of crew in a VII? With 52 men there is a lot of work putting them to sleep all the time, I wish they could do this without my help :rotfl:

Well of course I can just install the no fatigue mod
I usually go with about 46
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline   Reply With Quote
Old 12-06-06, 10:13 AM   #14
Subwolf
Sonar Guy
 
Join Date: Oct 2006
Location: USA/Norway
Posts: 394
Downloads: 30
Uploads: 0
Default

Yes, I'll dismiss some of the sailors when I return to base, don't need them all.
Subwolf is offline   Reply With Quote
Old 12-06-06, 01:13 PM   #15
von Zelda
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Subwolf
What do you think is the minimum number of crew in a VII? With 52 men there is a lot of work putting them to sleep all the time, I wish they could do this without my help
In the early war years the typical Type VII carried a crew of 44. Four officers (captain, first watch officer, second watch officer & Engineer), ten NCOs (of which one was the navigator and one was the third watch officer) and thirty seamen (ratings or Lords as they were called). Some times a boat carried a Captain in Training to observe and at other times war correspondents were on board to photograph and to write propaganda stories for the home front.

As armament increased in the later years, crew were added to man the extra AA guns; also needed for replacement of those wounded or killed by aircraft while manning the AA flak guns.
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:49 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.