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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
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When you start out in the office your boat comes with a stock number of crewmembers. I always add more until the boat is full myself...
Does anyone ever leave with less then a full boat and why?:hmm: |
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#2 |
Lucky Jack
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I load up the boat. Might as well start the experience level right away.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 |
Torpedoman
![]() Join Date: May 2006
Location: London, UK
Posts: 117
Downloads: 8
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Yep, I load up my boat right away as well. Can't see any reason why you wouldn't load up the maximum number of crewmen really.
Cheers, |
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#4 |
XO
![]() Join Date: Nov 2006
Location: Warrington, UK
Posts: 417
Downloads: 106
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even if i get about 10 sitting in the bow quarters almost the whole trip they're worth it just incase i need damage controll and i'm all out trying to re-load, fire my deck gun, shoot down planes and bleed the last remnands from the engines.
pete |
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#5 | |
Stowaway
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If you use SH3 Commander, click on the realistic crew option when you start a career. This will give you a pretty good example of the realistic crew in numbers, ranks and specialties. |
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#6 |
Engineer
![]() Join Date: Sep 2006
Location: USA on the edge of the Pacific
Posts: 217
Downloads: 0
Uploads: 0
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i load it up all the way, the cheap ones too
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U-551 7th Flottille Laid down: 21 Nov, 1939, Blohm & Voss, Hamburg Commissioned: 7 Nov, 1940 Commander: Kptlt. IceGrog von Ritter Sunk: 12/11/1940, 01/01/1941, 10/16/1941, 01/16/1942, 08/04/1943 .................................................. .......... A bartender is just a pharmacist with a limited inventory |
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#7 |
Engineer
![]() Join Date: Feb 2004
Location: LI, NY
Posts: 209
Downloads: 257
Uploads: 2
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![]() From TGW's readme: Known Issues There is a well-known undocumented feature of Silent Hunter III that may result in no credit being
recorded for sunken ships. To avoid this Silent Hunter III behaviour: 1) Do not upgrade or change anything on your U-Boat on your first patrol of a new career before leaving port. 2) On your following patrols do not upgrade your sub at the end of the patrol... wait until you are about to leave for the next one. Remember: In base at end of patrol=no upgrading; In base just prior to patrol start=ok go ahead and upgrade it! I may have misunderstood this, but that sounds to me like nothing should be upgraded on the very first patrol and I read that to mean crewman too. Am I right or not? |
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#8 |
Eternal Patrol
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I've always loaded out my crew before my first patrol of a career, with no problem. I think it only applies to actual physical 'upgrades', i.e. equipment.
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“Never do anything you can't take back.” —Rocky Russo |
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#9 |
Fleet Admiral
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I always leve it as it comes. I use the SH3 Commander realistic crew option. Don;t see the point of overcrowding the boat and having a bunch of spare bodies that have nowhere to sleep.
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#10 | |
Captain
![]() Join Date: Nov 2006
Location: India
Posts: 514
Downloads: 0
Uploads: 0
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My propellor is faster than yours!!! ![]() |
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#11 |
Lucky Jack
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I have no issues if I load up crew on first mission. It is equipment upgrades as Sailor Steve stated that creates an issue.
Like I stated, I get as many as I can. If we run out of food we can always offer one crew member up as a meal!!!! Hummmmmmmm, steak and potatoes tonight....anyone seen Friederick? ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#12 |
Sonar Guy
![]() Join Date: Oct 2006
Location: USA/Norway
Posts: 394
Downloads: 30
Uploads: 0
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What do you think is the minimum number of crew in a VII? With 52 men there is a lot of work putting them to sleep all the time, I wish they could do this without my help :rotfl:
Well of course I can just install the no fatigue mod ![]() |
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#13 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#14 |
Sonar Guy
![]() Join Date: Oct 2006
Location: USA/Norway
Posts: 394
Downloads: 30
Uploads: 0
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Yes, I'll dismiss some of the sailors when I return to base, don't need them all.
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#15 | |
Stowaway
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As armament increased in the later years, crew were added to man the extra AA guns; also needed for replacement of those wounded or killed by aircraft while manning the AA flak guns. |
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