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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Nov 2005
Location: Littleton, Colorado
Posts: 83
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What is the issue with air attacks and high time compression?
I'm getting to the point where airpower is going to be a factor, and don't want to lose my boat over it if I can avoid it. ![]() TGW 1.1a is the version I am playing, if it matters. |
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#2 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
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High time-compression equals no air attacks, sadly. So in areas patrolled by airplanes (such as the Bay of Biscay), keep time compression low.
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#3 |
Lucky Jack
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Yeah, I was busy TC at the highest and noticed no airplanes ruining my day. Stabiz noted that TC does this in some other post. So to make like more interesting for me I TC around at 256. I finally got some Tiger Moths to swoop down and do their thing. This was 1939. I'm sure it will get worse. It makes for some slow moving but I also read in another thread that the watch will see more ships so there is a plus to the low TC.:hmm: What is funny is that some complained that the TC allowed DD or planes to kill you before you have time to react so it is a give and take situation.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#4 | |
Loader
![]() Join Date: Nov 2005
Location: Littleton, Colorado
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I guess that instant destruction happens when the watch is asleep and doesn't see it coming? |
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#5 | |
Nub
![]() Join Date: Aug 2005
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#6 | ||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#7 |
Loader
![]() Join Date: Mar 2006
Location: Houston, TX
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Ive had this problem using twg at 256. Ran into a convoy with out getting ship spotted notice. The only notice I got was that I was taking fire and damage.
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#8 |
Ocean Warrior
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Bernard on the bridge.....
![]() Could be that your crew was exhausted. Did they get enough rest?
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#9 | ||
Stowaway
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#10 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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I get the impression that Wijbrandus means (correct me if I'm wrong) that when TC is high game drops back to 1x, the crew says aircraft spotted, but you have already taken a lot of damage!
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Sub captains go down with their ship! |
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#11 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
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Reece,
I just got hit by air at tc 128 and was damaged immeditely. TC dropped to one but I already had been damaged when I hit the dive button. Sept 1939
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#12 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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It's the one aspect of gameplay that always annoyed me, when using TC and enemy is detected it should drop back imediately, but with me it is always far too late, many times my boat is destroyed, a game fault!
![]() ![]() PS. Sorry if I'm hijacking thread! ![]()
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Sub captains go down with their ship! |
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#13 |
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
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I remember something about this online community of AOD and one of their 'realism rules' was to never go over x128 compression.
So that's what I've done ever since, sure it takes long to get places but real life patrolling was also very boring. And from the game mechanic aspect, not going over x128 might get rid of many compression bugs.
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![]() Thomas Voltz, U-93 VIIc, Aug 1940, at sea patrol 1 GWX3 Gold, 100% |
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#14 |
Stowaway
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You can set the "Air Enemy Detected" TC to zero (0) which will immediately pause the game. You then have time to think of your response before restarting the game.
The downside is it is a little aggrevating in harbor traffic every time a plane is spotted. |
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#15 | |
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
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btw where excatly do we make these changes? I know there are a few .ini files, including in My Documents.
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![]() Thomas Voltz, U-93 VIIc, Aug 1940, at sea patrol 1 GWX3 Gold, 100% |
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