SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-27-06, 11:45 PM   #1
Incubus
Planesman
 
Join Date: Oct 2006
Posts: 195
Downloads: 0
Uploads: 0
Default Why no big mods?

The SHIII engine is an impressive engine, no doubt. But most of the mods seem spent on making a more realistic submarine game. One thing I'm disappointed in is that compared to other games, SHIII is really lacking when it comes to unique mods.

I'll give you a perfect example of something I'd like to see for a mod. While in the library the other day, I was reading a book on Zepplins. During WWI, Germany had a bombing campaign against England, using Zeps. At the time, air warfare was in its infancy, and it actually took a while for England to make AA guns with the range to actually hit German airships. It occurred to me that it would be really cool if someone made a Zepplin mod using the SHIII engine- Altitude instead of depth, using clouds as cover instead of water. Just like U-boats, airships gradually suffered under the weight of increasing countermeasures.

I know it sounds really out there, but it was a combination of liking how much SHIII had to offer in terms of a U-boat simulator, and the realization that there aren't any airship sims out there. Even something that isn't as much of a stretch, like a mod where you play other countries, using their subs. So far the modding community has decided to stay very, very close to the original product in terms of theme and alterations. Why?
Incubus is offline   Reply With Quote
Old 11-28-06, 12:38 AM   #2
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Default

I agree with you, and thus hate to burst your bubble, but the reason why you're restricted to driving German subs is that this is so hard-coded into the game that it can't be changed. The game can't even be modded to let you drive surface ships such as destroyers.

Sorry to say so.
Safe-Keeper is offline   Reply With Quote
Old 11-28-06, 12:45 AM   #3
Incubus
Planesman
 
Join Date: Oct 2006
Posts: 195
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Safe-Keeper
I agree with you, and thus hate to burst your bubble, but the reason why you're restricted to driving German subs is that this is so hard-coded into the game that it can't be changed. The game can't even be modded to let you drive surface ships such as destroyers.

Sorry to say so.
That's what I kind of assumed, its just really hard to totally believe. Maybe because I've seen so many mods of games that were so far removed from their original you'd be hard-pressed to guess what the engine was. A lot of this game looks very flexible; if people can make new planes/skins I can't see why you couldn't play as another country in remodeled ports and submarines. I have heard that player-controlled torpedoes are very unique (hence the reason why torpedo boats/bombers don't actually fire torpedoes) which is puzzling but then again, I'm not programmer so I'm sure there's a reason I'm not seeing.

Sigh. There go my hopes of seeing Bernards Monster Truck Rally mod of silent hunter 3
Incubus is offline   Reply With Quote
Old 11-28-06, 12:52 AM   #4
Pants
Grey Wolf
 
Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
Default

We are limited to the games engine, now if we had a SDK or MDT then the skies the limit
Look at BF1942 with modding tools you now have versions of Vietnam, Gulfwar, even a pokemon mod. Until a SH comes with either of said tools, we are EXTREMLY limited and frustraited.
__________________
Ex GWX Dev Team member and proud GWX user


Last edited by Pants; 11-28-06 at 01:03 AM.
Pants is offline   Reply With Quote
Old 11-28-06, 06:24 AM   #5
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Ah Pikachu on the bridge of a IXB
Classic
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 11-28-06, 06:51 AM   #6
HunterICX
Rear Admiral
 
Join Date: May 2006
Location: Malaga, España
Posts: 10,750
Downloads: 8
Uploads: 0


Default

I know what you mean,

for example in the game MOH:AA
(Medal Of Honor)

they where able to create a supermod that tottally change the game

it turned into a Arcade Flight simulator that was really fun to play
it was very amusing to test the mod.

the goals was simple bomb the enemy bases. you had fighters and bombers.
the airfield where protected by AI Flak guns that really packed a punch when you came in range.
unfortuantly the damage models where based on hitpoints so it was just the matter of the amount of bullets you nailed into the enemy. but like in FPS the hitpoints varied on the locations (Cockpit and engines where critical locations to be hit on)

like in known in SH3 the limitations are on Player controlled Submarine only.
too bad thought but thats how the game has been made.

becaus if it was posible to mod the game to add new controlable ships (BBs/DDs)
and even planes that would really be a impact on the game itself. just imagine in Multiplayer that you blast eachother to pieces with Nelsons and Hyper Heavy cruisers
__________________
HunterICX is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:29 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.