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#1 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Hi.
I did some experiment whit the seafloor mod that original was made by Tankeriv and that comes whit GW mod also. The seafloor part that illustriate the sand bottom was to boring in my opinion so i tryed to live things up a bit and create a little more dramatic seafloor. I just look for your opinion in this and if people like it i will try to upload it somewhere for DL. GW seafloor mod comes in 2 parts. The stone sea floor and the sand seafloor. The stone sea floor is an amazing job so i didnt want to change anything there but i was not happy whit the look of the sand seafloor. Changes i did was to add a lot more different sea weed and also some rocks. I worked from real life pictures and took different part of sea weed and copied them into the texture and same whit the stones. Then i shaded the hole area around the seaweed/stones to create a feeling of 3d. ( i dont count all small adjustments i did as well) But iam quite happy whit the result. I give you some texture shoots and 1 screenshoot so you can se the difference and then tell me what you think. 1. Is from Tankeriv seafloor that was part of GW 1.0 ![]() 2. Next one is from GW mod 1.1 where they have done some minor changes to it and it was this one i used to my mod. ![]() 3. And this is is the result from my mod , taken from nearly same angle/spot as the second shoot. ![]() 4. And this is how it looks ingame, Note that its also dependant on what weather, time of day, deep and water transparenc you use/have how it will show up. But this shoot is 0800 morning at 80 meters depth and water transparence set to 14. ![]() So tell me what you think. Good or bad or even worse ![]() Vikinger. EDIT: Its ready for download now at Filefront http://files.filefront.com/Improved_.../fileinfo.html And Rapidshare http://rapidshare.com/files/5420460/...oor_ISF_V1.rar Readme text of Improved seafloor ISF v1. ================================================== ========= MOD For Silent Hunter III ================================================== ========= Improved Seafloor ISF Sand Version 1 By Vikinger. November 28 2006 Original Mod made By Tanker IV Seafloor mod. ================================================== ========= DESCRIPTION: This mod will improve the Tanker IV seafloor. It only improve the sand seafloor whit sea weeds, rocks and minor adjustments like shadow and colour variation for a 3D illusion. ================================================== ========= INSTALLATION: Either Unzip and copy the Data folder over your SHIII data folder. When windows ask you if you want to overwrite files: click on yes for all file/files. This Mod don´t come with a Backup folder be sure to backup your original files! Or Its also JSGME Compatible Just unzip in your Mod folder and run JSGME. ================================================== ========= PROBLEM: Non so far and compatible whit other mods. I havent been able to test it on a medium to slow computer. So if you notice an increase in choopiness or much lower FPS. Just roll back to your BackUp folder. ================================================== ========= DISCLAMER: This is a freeware and may not be distributed in whole or in part on CD-ROM, disk, or other physical media for a fee without the permission of the individual authors. ================================================== ========= Note: I hope you enjoy this little mod and feel free to contact me if you have any question or problem. vikinger@bredband.net Vikinger ================================================== ========= Last edited by Vikinger; 11-30-06 at 04:53 AM. |
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#2 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
looks great. ![]() Any progress concerning your torpedo damage texture yet? Regards, DD
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#3 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Thx. No i havent started whit it yet. Ive been to busy today whit RL stuff
![]() But ive worked whit it before but problem was just that i couldnt make them transparence, So iam gona start and work up a new one from scratch now. And iam gona try and use this photo as reference. ![]() Its an real torpedo explosion on a ships hull. Problem whit the torp texture is when i use it ingame , it "turn its angle" sometimes dependant at what angle the torp hit th boat. So if i create a rectangel shaped texture it can flip/turn 90 degrees so it looks a bit unrealistic. So best would be to use a circel shaped texture like the stock etc but a circle shaped hole in hull never happend in rl. But i experiment whit it and try to get the best realism out of it. ![]() My thoughts go to create a rectangel shaped texture where you can se the bulk bars through the hole and crippled/shockwave shaped texture and cracks around the hole. Nearly as it shown on the photo. Another thing i have to take in consideration is that the topr damage texture is shared also whit the shell damage texture. So the shells shown up as a smaller version of the torp damage texture. Wish there was seperate textures for them. |
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#4 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
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Congrats your seafloor looks terrific.
![]() Unfortunately for me I have no glass bottom on my sub so couldn't know the difference... ![]()
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#5 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Thx. Well its Bernard that takes the photo. When he have been served beans we put a diving suit on him and 100 meter cable and drag him after the boat. :rotfl:
We call it extended rear exhaust. :rotfl: :rotfl: |
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#6 |
Torpedoman
![]() Join Date: May 2005
Location: Caen, France
Posts: 111
Downloads: 4
Uploads: 0
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You're Seafloor is brilliant, Vickinger !
![]() I hope you'll success with your torp damage ![]()
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#7 |
Chief
![]() Join Date: Jun 2005
Posts: 313
Downloads: 60
Uploads: 0
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Ummmm something not quite well,
but my engl it's bad. It's hard to say it in italian too...i don't know but...there is something not convincing. |
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#8 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Thank you for your critisism
![]() ![]() What you actually se on the picture is just a snapshoot that only show about 2-4 % of the hole sea floor. And ive tryed to made it as realistic as possible from my point of view and as a scuba diver in Nordic/atlantic water i know how the sand bottom looks like ![]() But i guess it maybe doesn`t fit into medterrain water or tropical water. ps: i will soon have it rdy for dl. check first post as i will edit that. |
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#9 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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#10 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
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I'm a huge fan of TankerIV's seafloor mod. I think it is a piece of art. Just think of it...A 2D image that looks like a 3D image when you view it from the external camera.
The only caveat is the FPS hit on most systems. But one other modder provided half and 1/4 resolution variants, which still look good. I am downloading your mod right now to review. Thanks for providing this to the communiuty. The screenshot looks very good. Von |
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#11 |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
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That looks nice!
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#12 |
Mate
![]() Join Date: Mar 2004
Location: England
Posts: 57
Downloads: 10
Uploads: 0
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On the above subject of underwater eye candy is it possible to alter the time the ship wrecks stay in view.As i do most of my hunting in the chanel which is shallow and it is a grave yard of ships..So it would be cool to see a textured sea floor and avoid ship wrecks..Plus this would be a great hiding place to camp beside a wreck to confuse attacking DD,s and sutch...
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#13 | |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#14 |
Stowaway
Posts: n/a
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Vikinger
I have to admit - your made a very awesome job mate ![]() ![]() |
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#15 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Excellent mate,
I'll give it a go, but I suspect the frame rate hit will be great. I wonder if there might be a way to turn it on and off during a patrol?
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