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#1 |
Planesman
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Crash Dive Question
Hello All:
If you're in shallow waters and give the crash dive command will the crew know enough not to bottom out the boat or should I first know the depth and then dial in a proper depth? TIA Last edited by Segwin; 11-20-06 at 11:34 AM. |
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#2 |
Lieutenant
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They'll bury her up to the screws if you let them.
Always sound before you dive, if there are escorts bearing down on you it may be the last chance you get to do so anyway!
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#3 |
Watch
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When you want to dive in a hurry in shallow water, press 'C' (crash dive) and then, 5s later select your depth ('P' if it's really shallow).
Your crew will get down much faster than by just selecting a depth and you will avoid touching the bottom. You will still need to ping before though (or ping while the crew prepares for diving, after hitting 'C'). |
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#4 | |
Lucky Jack
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#5 |
Eternal Patrol
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Actually that was also true in real life. In a crash dive all tanks are fully flooded, the trim ballast water is pumped to the forward trim tank, the planes are put on full dive and down she goes. No one yells "Crash dive, but only to periscope depth!" 70 meters is about as quickly as they can level off in those conditions.
It's the captain's (and the duty watch officer's) responsibility to know how deep the water is under the boat. If a plane or destroyer is spotted close enough to warrant an emergency they didn't usually check the conditions, they just shouted "Allaaaarrmm!!". If they were near the coast or knew it was shallow they would probably just say "Periscope depth...NOW!"
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#6 |
Planesman
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Speaking of periscope depth, on more than one occasion I have been at periscope depth and have had the destroyed run (I think) over me breaking all the glass in the gauges and causing all sorts of damage. I say I think because I'm not using any event camera. If you're at periscope depth should this happen?
If it sounds like a nub question it's only because it is. ![]() Using 1.4 patched to TGW. |
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#7 | |
Lucky Jack
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#8 |
Ace of the Deep
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The periscope damage was a real sore point for me. During testing for another mod awhile ago, I set up different test scenarios having a warship run over my boat. Different angles, speeds, sea state etc. Most of the time the scope suffered little or no damage. This was before NYGM 2.2 now I think this problem has been solved.
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#9 |
Grey Wolf
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Bear in mind the problem with maintaining depth after you interrupt a CD. There's a thread on it somewhere.
You can change the depth to which you level off after a CD. I know U-boats trained to get to 20m in 25s according to Peter Cremer. I've configured mine to level at 30m. |
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#10 | |
Planesman
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#11 | ||
Ocean Warrior
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#12 |
Torpedoman
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Interrupting CD evolves into Crash Dive Blues
See here http://www.subsim.com/radioroom/show...ash+dive+blues |
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#13 | |
Stowaway
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Drawbacks to that I would think is if you didn't get the main induction valve or conning tower hatches closed fast enough. --shudders at the thought of prematurely diving without a green Christmas tree-- Last edited by Albrecht Von Hesse; 11-21-06 at 02:39 PM. Reason: I'm also pulling this from memory about US submarines; I've no idea if the Germans did the same |
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#14 |
Mate
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If its really serious i crash dive even in the shallowest water (15m is my record). Id rather hit the bottom and be damaged than have that planes bombs connect. Its the lesser of two evils. Also time spent pinging is time not spent diving. Press 'c' first and then ping. This mentality has saved me more than once.
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#15 | |
Eternal Patrol
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