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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Nov 2005
Location: Littleton, Colorado
Posts: 83
Downloads: 101
Uploads: 0
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I am using Sub Hunter III 1.4b with Grey Wolves 1.1a installed - all the latest versions. I am also using Sub Commander, also the latest version.
I notice that ships take a long time to sink. I very rarely get a ship going down fast. I ofted have to place the time compression on max, and sit and wait for the ship to sink, sometimes for 20 or thirty minutes of real time at 32x speed, or I have to put more torpedos into the target. How do I know if a ship is going to sink? If it hits a speed of zero, is it going to go down? If I continue my patrol, and a ship sinks where no one can see it, did it really sink? Will I get credit for it? Last night, I caught a larget cargo and a large tanker running together. I fired a spread that put a torp half a meter under the keel on each one, almost simultaneously impacting. The tanker stopped dead. The cargo limped on, and I had to chase it down and hit it three more times before it stopped. Then I had to hit it again for it to heel over and sink. This took quite a while, as it was dodging all over the place, and the conditions were pretty rough - night, rough seas, rain, and wind. Almost 12 hours had passed by now, and when I went back to the tanker, it was still afloat, decks awash, and not moving. My last torpedo was used, and it finally went down. Is there a way I can speed up the speed at which ships will sink so that I can get on with the game? I'd love to sit and circle the target for a few hours watching it slowly ease into the depths, but I only get a little game time anymore, and I feel I'm wasting it in observation time. I feel like I'm "wasting" torpedos on targets that will sink eventually, if given enough time, but that my outside concerns are impacting the way I have to play the game. |
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