SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-13-06, 04:11 AM   #1
eisenfaust24
Swabbie
 
Join Date: Nov 2006
Location: Indonesia
Posts: 9
Downloads: 0
Uploads: 0
How to detonate the torps? Please!

Ahoi...

I have an idea but dont know to make it real in sh3. For some reason i hate when my torpedos running away from the target (missed). Since i play in SH3 with the GW Mod, i see that the torps running away and need more boring time and a long range before it explode. The main question is?

1. Is there any mod to detonate the torpedos after it missed from the target ship? At least it will give them a surprise or a small damage within the radius damage from a torpedo. Especially when using V-G7s torpedos, i press the red button and it get launched from a tube. And not far away it return to me. Well it not funny when you got killed by your own torpedo. To prevent that, how about making an additional Mod button called "DETONATE" (or what it was in german language?)

I know that the question is only a crap text i made. I know that they never build this equipment in old times. But hey.. this is an idea, right?


Thanks for Grey Wolf Modder. Its an awesome mod. Thanks again for making me awake 24 hours playing SH3 GW MOD.
eisenfaust24 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:11 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.