![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ace of the Deep
![]() Join Date: May 2005
Location: Florida
Posts: 1,010
Downloads: 1
Uploads: 0
|
![]()
Until a few weeks ago when I stated refinishing Kar98Ks and 24/47s I had run a SH3 patrol every night since May 2005. In most of that time I frustratingly tweaked and tested all for that day when I had nothing more that could be done to make SH3 as realistic as possible. A couple months ago I finally accomplished my goal which means I am in hell every time I leave port in 1943 on.
With a GW install and NYGM sensors both tweaked to be harder, my own RND and SCR mis files and many new ships I finally have this like reading like an account from various U-Boat books. A big help to me was having the Seawolves Med ships. They add a Hunt as a DE (along with GW adding a US DE as a Brit) and the extra sloops (frigates) I could make the escorts of convoys much more realistic and that really mattered to me because the predictability was gone with the added variation that allowed me to eliminate all DDs except a few named ones from 42 one (that was real) When I approach a convoy now I better be submerged long before they see me, silent and at one knot or dead to have any chance of getting in a convoy. With a minimum of 12 or as many as 20 escorts that is slim. I have counted 7 escorts across the horizon with no sign of a merchant’s smoke. No escort is less than 3 crew rated. As hard as this is; one quickly adapts (or dies fast!). No reloading, no off silent at all that is history. God help me if I get damaged at all because repairs draw escorts like a magnet. I have adjusted and succeeded. This 1943 career I had made it to D-Day and went on patrol. I was damaged by Elcos patrolling right outside of St Nazaire before I could dive(I need to start diving in the pen and then leave). I found 2 stragglers for 9,800tons. By the beginning of July I had evaded 2 DDs and finally found a juicy convoy. I got lucky and snuck in. I took out the fat T3 and a troopship and fired one my twoT5s at a DD but though it hit something I knew not what. T5s cost me 500 renown and I get one free in 44 so had to buy the second as back up. For the next 6 real hours I was on nerve’s edge as 4 escorts took their turn attacking me. I have learned all the tricks of using my hydro and listened carefully cranking up the electrics to get away from certain death time and again. An hour in I made a mistake or was just plain out smarted as I caught a good group of Wasser bombs. Flooding in 3 (orange) compartments both peris destroyed I went to flank and zig zagged as my repair boys worked their magic but I really thought I was a goner. Repairs completed I went back to cat and mouse. By 2 hours of this 2 escorts had left and I could hear the 2 distinct sounds of different motors. One was a corvette (or a sloop?) and the other a DE, Hunt type as there were many in the convoy. This helped me keep track of who was where and all. Time and again they tried to sneak a surge attack and time and again I read the plan and evaded. I would play for about an hour and save it so I would not get frustrated or over confident so this lasted 5 days in a row. After 6 hours they kept looking but their sweep was further and further astern. I think they ran out of DCs as well. Once clear I surfaced (no peris) and retraced to see if that T5 had disabled anything and found a C2 down by the stern and on fire. I had to attack on the surface but put in a fish so sank my third big ship in this convoy. But, the convoy was so vast seven ships deep and horizon to horizon so what was getting through was certainly dooming Germany It was mid July and 36K was a patrol to be proud of as I was certainly hunted far more than I hunted. I had to evade more DDs on the way home and was almost sunk again by ships and aircraft but finally made it home in a patrol that was nothing but constant nervous strain. I have now been ordered to leave France and head for Norway. Perhaps I will survive this war and immigrate to America when all is said and done. Once GWX is released I will have to start the tweaking all over again as it will have to compete with this very realistic version or the extra candy will be meaningless to me. IMO, of course. Wulfmann
__________________
"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government" Thomas Jefferson,; Constitutional debates |
![]() |
![]() |
![]() |
#2 |
Lucky Jack
![]() |
![]()
It is all what you are into I guess. If you like what you created, why change? Sail on !
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
Ah Wulfmann
The Hunt was designated as an Escort Destroyer - not a destroyer escort http://www.battleships-cruisers.co.uk/hunt_class.htm Royal naval Hunt Class escort destroyers http://uboat.net/allies/warships/typ...cort+destroyer All Escort destroyers classes (in service with the Royal Navy) Hunt (Type I) (20) Hunt (Type II) (36) Hunt (Type III) (26) Hunt (Type IV) (2) So they were never DE ![]() If anything they should be an ED A Destroyer Escort (DE) is classification for a small, comparatively slower warship designed to be used to escort convoys of merchant marine ships, primarily of the United States Navy in WWII. It is usually employed primarily for anti-submarine warfare, but also some protection against aircraft and smaller attack vessels in this application. The US built roughly 457 Destroyer escorts spread out over 8 classes. The Royal Navy's equivalent warship was known as the Frigate, although somewhat confusingly they referred to the Hunt class and similar ships as "escort destroyers". Last edited by bigboywooly; 10-31-06 at 04:55 PM. |
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
|
![]()
If you find a level that your happy with stick to it
|
![]() |
![]() |
![]() |
#5 |
Ace of the Deep
![]() Join Date: Sep 2006
Posts: 1,169
Downloads: 0
Uploads: 0
|
![]()
I believe that this is playing it slighty over the edge. Too much realism is just, well...too much! I commend you for the will you have too even consider playing at such level, but I consider that a tad too much.
But again, I salute you ![]() |
![]() |
![]() |
![]() |
#6 | |
Eternal Patrol
![]() |
![]() Quote:
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
#7 | |
Rear Admiral
![]() |
![]() Quote:
But you make some very large assumption's: - You seem to assume GWX will have crappy AI sensors and be a walk in the park like stock. - You seem to assume all GW (anything) is, is just a graphics mod. - you seem to assume that you have to use GWX. I can tell you this. -The sensors are NOTHING like they are in GW11a. I know this for a fact. -GWX team structured by compartments. Theres a small crew of people working on all facets of the game. I know this because i was on the campaign team for awhile. My point is, its not just graphics, but yes, there is an art department. - You dont have to use GWX. I dont use GW11a, or any version of NYGM. I have one highly modified version of UC vanillia with bits of both in it. Just cause a new mod is released doesnt mean you have to abandon all your work. That said, when GWX is released, i will probably do just that, because im that confident with GWX. |
|
![]() |
![]() |
![]() |
#8 | ||
GWX Project Director
|
![]() Quote:
Did we expect anything different from Wulfmann though? I think not.:rotfl: :rotfl: :rotfl: |
||
![]() |
![]() |
![]() |
#9 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
|
![]()
Wulfmann, I have to respect the way you apparantly master the game. But what is the point with this thread?
Are we all goint to start threads when we dont like a mod thats not even released? If so, I will never use the next fubar IXC skin, since my psychic told me it is blue metallic with green racing strips. People are strange, Jim Morrison once said. :hmm:
__________________
![]() |
![]() |
![]() |
![]() |
#10 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
|
![]()
Well I agrie with the statment "find what you like and stick with it".
But however I say you should at least give GWX a look-see to see if you want to pass or not(readme) ![]()
__________________
"Some ships are designed to sink… others require our assistance." ![]() |
![]() |
![]() |
![]() |
#11 |
Rear Admiral
![]() |
![]()
I have to agree with Stabiz&Ducimes
![]() Dont flame a mod of before its out. really this thread is pointless. I,m happy wath the GW dev team have brought me with GW and defintly they will keep surprising me with the GWX. *Once GWX is released I will have to start the tweaking all over again as it will have to compete with this very realistic version or the extra candy will be meaningless to me. IMO, of course.* Now really this competition...what do you want to proof? if you only going to do this so you can make threads about ''What is bad modified in GWX'' please keep those comments for urself dont share. HunterICX
__________________
![]() Last edited by HunterICX; 10-31-06 at 07:42 PM. |
![]() |
![]() |
![]() |
#12 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
|
![]()
@Wulfmann..i started to read your post but i almost fell asleep after the first line
If you are like the thread title says..stick with SW |
![]() |
![]() |
![]() |
#13 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
|
![]()
Sw?
![]()
__________________
"Some ships are designed to sink… others require our assistance." ![]() |
![]() |
![]() |
![]() |
#14 |
Ace of the deep .
|
![]()
This post is just and out and out contrived roundabout way of trying to discredit GWX before it even comes out in my opinion .
|
![]() |
![]() |
![]() |
#15 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]()
I hate to jump on the bandwagon, but heck, I gotta...
The GW team is doing this as a labor of love. They get paid nothing to put in hours of their own free time to modify SH3 to a state they they themselves feel is appropriate, and a level that they feel would provide the most fun and immersion given the constraints of the game engine. They share this product with the community because they're proud of their work and feel that the rest of us would have fun with what they've done. And that's where their responsibility to us ends. And I appreciate their hard work. Of course its always "different strokes for different" folks" and what they feel is good enough, just may not BE good enough for you. And guess what? That's your opinion. They're under no obligation to take that into account. You pay nothing for their product. I'm sure they will listen to constructive criticism, but (and I apologize for this) your post sounded a bit whiny to me. If you don't like their mod and want to modify the game to your standards, there's nothing stopping you from doing it. Go right ahead. But please, don't denigrate what these fine fellows (and ladies, maybe) are doing out of the kindness of their hearts and love for the game by making posts like this. Please. It serves no purpose except to leave a sour taste in peoples mouths.
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. Last edited by mookiemookie; 10-31-06 at 09:54 PM. |
![]() |
![]() |
![]() |
|
|