SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-24-15, 10:05 AM | #1 |
Wolfpack Dev Team
Join Date: Aug 2015
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HMS Marulken - Swedish Co-Op submarine simulation game!
Hello! We are two developers making a WW2 Co-Op submarine simulation game called HMS Marulken. The game is similar to Artemis Spaceship Bridge Simulator with a team of players controlling a single submarine.
Please Check out our Kickstarter page for a detailed presentation. is a let's play video featuring the game. We are keen to hear your feedback during the development process, so please comment here on the forum or on our Facebook page. HMS Marulken Website Last edited by Onkel Neal; 05-28-16 at 12:45 PM. Reason: added link to website, pics |
08-24-15, 10:41 AM | #2 |
Gefallen Engel U-666
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welcome aboard!
SkvaderStudios!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
11-12-15, 07:03 AM | #3 | |
Difficulties Numbing
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02-08-16, 12:43 PM | #4 |
Wolfpack Dev Team
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We are currently working on a completely remade demo. We have implemented most of the features we described in the kickstarter video, and also updated the graphics. The game is better now than ever, with many features we hadn't even thought of when we launched the kickstarter.
Please check out our Facebook-page for updates. https://www.facebook.com/HMSMarulken/?fref=ts More information will be published shortly. |
04-05-16, 05:15 PM | #5 |
Wolfpack Dev Team
Join Date: Aug 2015
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Important update!
Hello!
Time for an update since the game has gone through some radical changes in the last months. All players are now able to move around freely on the sub, and lots of new features has been added. More updates coming soon! This is a short video showing the current state of the demo. |
04-06-16, 04:11 AM | #6 |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
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Looks really nice, if too dark and gloomy.
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04-09-16, 05:02 PM | #7 |
Weps
Join Date: Nov 2012
Location: Canada
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Damn how long did that take you, modelling a post wwII guppy boat is taking me forecer to even get the conning tower done. Your interior with my boat physics would be a great combo.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
04-27-16, 08:06 AM | #8 |
Wolfpack Dev Team
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Pre-Alpha teaser!
Hello again!
Here is a teaser for the pre-alpha demo of HMS Marulken. Follow us on Facebook for more information and updates. Teaser: facebook: https://www.facebook.com/HMSMarulken/?fref=ts Steam Greenlight http://steamcommunity.com/sharedfile.../?id=501529353 |
04-28-16, 11:18 AM | #9 |
Wolfpack Dev Team
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Pre-Alpha gameplay video!
Here is a longer pre-alpha video showing some more features.
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05-24-16, 06:40 PM | #10 |
Wolfpack Dev Team
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The demo is out!
Hello again!
We have finally released the demo for HMS Marulken, it is avalible for download here! The demo features one campaign level with airplanes and destroyers. It is possible to connect with several submarines and play co-operatively, PvP mode is not implemented yet. Here is the for the first mission. These are tutorial videos for the playable stations: Hope you enjoy the demo! |
05-26-16, 07:53 AM | #11 | |
Weps
Join Date: Nov 2012
Location: Canada
Posts: 370
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Quote:
The mesh controls are REALLY smooth and the audio for them set up well. Definitely has a future I just worry about a failing kickstarter for you, but I hope all goes well so development can continue and speed up. Is it a realism choice to have no GUI at all?
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
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05-26-16, 10:50 AM | #12 |
Aviator
Join Date: Jul 2008
Posts: 59
Downloads: 134
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Hello,
I'm really liking the demo and I hope that your kickstarter campaign succeeds, however I'm having trouble connecting to friends who are also playing the game, could you post a tutorial on how to set up a game to play with friends over the internet who are not on your Local area connection, or if anyone else happens to know how to do this could clue me in? V/R |
05-26-16, 06:25 PM | #13 |
Born to Run Silent
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Kickstarter underway tomorrow.
Co op looks like a ton of fun.
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SUBSIM - 26 Years on the Web |
05-27-16, 12:04 PM | #14 |
Born to Run Silent
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Ok, I am standing by for a crew
IP 199.19.78.115 password: sub
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SUBSIM - 26 Years on the Web |
05-27-16, 02:09 PM | #15 | |
Wolfpack Dev Team
Join Date: Aug 2015
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Connecting over the internet
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We are also adding feedback messages when something goes wrong with the game. Currently, it just fails silently. Most likely the cause of the connection failure is that the host is behind a firewall that refuses the connection, or that the client is connecting to the wrong IP. The IP shown when you click show in the game might be a local address if the host is connected via a router. To find the host IP, the host can go to https://www.whatismyip.com/ How to let the game through the firewall varies between different operating systems. On windows 10, go to the firewall settings. Then select allow an app or feature through windows firewall. Then find hmsmarulken144 in the list and check the checkbox. I hope this helps! /Oscar |
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Tags |
co-op, indie, kickstarter, subsim, u-boat |
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