SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-25-10, 05:53 PM   #1
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default [Done] AI planes dropping homing torpedoes by Peabody

Homing torpedoes dropped from AI planes (Peabody's mod)



sitting ducks



Carriers coming !



planes bearing 98 !



torpedo drop :



torpedo :



seeking.....



target !



tracking.....



in sight....



close...



BOOM !!!



TORPEDO HIT !!!!!!






damage :




BRAVO PEABODY !!!!!!!!


__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 03-25-10, 07:41 PM   #2
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Keltos,

I didn't really have to do anything, the torps work in game, just need to change to homing if you want them.

But the game does have a bug, the material node on the torpedo uses Torpedo.tga and the texture Torpedo.dds is the pic used for the dials to fire a Salvo, so the torpedo.dat file is using the wrong .tga/.dds.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 03-25-10, 10:20 PM   #3
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
Default

If I may add my two cents here. I've noticed that in 1.4 the air dropped torpedo has the correct texture, however in 1.5 you get what you see in the screen shot here. Might be a place to start to get the texture correct.
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
ETR3(SS) is offline   Reply With Quote
Old 03-25-10, 10:54 PM   #4
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by ETR3(SS) View Post
If I may add my two cents here. I've noticed that in 1.4 the air dropped torpedo has the correct texture, however in 1.5 you get what you see in the screen shot here. Might be a place to start to get the texture correct.
Thanks, unfortunately I don't have 1.4 installed, but no big deal we can change it to one of the other torpedo textures. It makes sense though, since I think the image is for the dials in a uboat for firing salvos. Someone just used the same name for a texture I guess.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 03-26-10, 02:13 AM   #5
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

what we'd need is a clone of a torpedo bomber, use that one sparingly in the campaign, starting in 1944 as in RL, and let that one carry the homing torpedoes.


They usually patrolled in pairs, not single planes.


I love it ! next we'll have MAD equipped IJN planes hunting down Fleetboats

keltos

Quote:
The Mark 24 Mine (also known as FIDO or Fido) was a US air-dropped passive acoustic homing anti-submarine torpedo used during the Second World War against German and Japanese submarines. It entered service in March 1943 and continued in service with the US Navy until 1948. Approximately 4,000 torpedoes were produced, sinking 37 and damaging a further 18 submarines out of a total of 204 fired. The torpedo was also supplied to the British and Canadian forces.
  • Warhead: 92 lb (41.7 kg) Torpex high explosive.
  • Propulsion: 5 hp (3.7 kW) electric motor driving a single propeller, powered by a 48 volt lead acid battery.
  • Speed and endurance: 12 knots for 10 minutes, giving a range of about 4,000 yards (3,700 m)




Quote:
The first sinking with FIDO occurred in May 1943 and was possibly U-640 or U-657. During its career, the torpedo sank a total of 37 submarines, achieving an effectiveness of about 22%, compared with about 9% for depth charges.
Quote:
The torpedo's relatively low speed was kept secret since, while U-boats could not outrun the torpedo underwater, they could outrun it on the surface.
wikki


http://en.wikipedia.org/wiki/Mark_24_Mine
__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 03-26-10 at 02:45 AM.
keltos01 is offline   Reply With Quote
Old 03-26-10, 03:07 AM   #6
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default New Homing Torpedo Dropping Avenger Plane


original torpedoair



Homing torpedoair : mk27 model, fixed screw and detonator animation according to new model


I never made a new plane for the game before.. :


- I cloned the ATB Avenger like I would a sub's files.

- I set it in the american roster :

[UnitClass]
ClassName=USTorpedoBomberhoming
UnitType=303
AppearanceDate=19390101
DisappearanceDate=19480101
DisplayName=US TB Torpedo Homing

[Texture 1]
TextureName=data/Air/ATB_USTorpedoBomber_homing/ATB_USTorpedoBomber_homing_T01.tga
StartDate=19000101
EndDate=19991231
Frequency=1

- I cloned the airtorpedo :

Torpedo_Air_US_homing

I set the torpedo .sim and .zon to the spec of the real torpedo
I imported the mk27model
I fixed the propeller's animation
I added an animation to the detonator : it now spins

- I made new textures : Torpedoairhoming

what am I missing to have it ingame ???

keltos
__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 03-26-10 at 03:50 AM.
keltos01 is offline   Reply With Quote
Old 03-26-10, 04:50 PM   #7
clayp
The Old Man
 
Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
I think I was going to ask yesterday if this will work with 1.4 and RFB? dam old age...... Peabody where did you get all those japaknes subs etc....
__________________
clayp

clayp is offline   Reply With Quote
Old 03-26-10, 05:15 PM   #8
TH0R
XO
 
Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
Default

Planes taking of carriers, air dropped homing torpedoes (possibility for MAD equipped IJN planes hunting down Fleetboats), Radar Range Unit [WIP], Narwhal... SH4 is turning into a whole new sim! I'll take it over SH5 any day.

Some great stuff you guys are working on here.
__________________
My IL2 stuff: LEVEL BOMBING MANUAL v2.0 | 'MUSTANG'
TH0R is offline   Reply With Quote
Old 03-26-10, 05:23 PM   #9
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,865
Downloads: 364
Uploads: 0


Default

Just wish we could get all these things working in career mode with the supermods....
Armistead is offline   Reply With Quote
Old 03-26-10, 05:30 PM   #10
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

that's the plan

we start with stand alone mods that we integrate later in our larger mod, like I did for the jap subs, this is meant for the IJN campaign Climb Mount Niitaka.

But I could never do a quarter of the stuff I do without Peabody.

Keltos

@clayp : this is for the IJN side player.. the IJN had no homing torpedoes, but if it works it could well be done for the other side

the IJN had MAD though, and DC to go along : they would screen in front of convoys and could spot a sub at ? 100 feet deep 100 m on either side of the plane, I think some US subs were attacked that way, but as always too little too late
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 03-26-10, 07:04 PM   #11
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by clayp View Post
I think I was going to ask yesterday if this will work with 1.4 and RFB? dam old age...... Peabody where did you get all those japaknes subs etc....
Howdy Clay, hope you are feeling well.

I don't have a separate install of 1.4 so I can't test or even make a version for it. But right now we are still testing to see if they will actually work correctly.

Most of the stuff we are using is from the US stuff so it would probably work ok, but I don't know about RFB, don't know what files are changed. I would have to look at it.

Keltos built the Japanese Subs for our Japanese Campaign which is way behind schedule due to some Real Life problems on my part. He had some subs and I was writing a Campaign and decided on Japanese since there was TMO, RSRD, RFB and OM so Japanese was the only thing left and he needed a place to put his subs, so we teamed up. Someday maybe I can get my part done.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 03-26-10, 08:25 PM   #12
Jan Kyster
Ace of the Deep
 
Join Date: Oct 2006
Posts: 1,151
Downloads: 152
Uploads: 0


Default

Quote:
Originally Posted by keltos01 View Post
.. the IJN had no homing torpedoes, but if it works it could well be done for the other side
For crying out loud, man! Delete before Ducimus sees it!
Jan Kyster is offline   Reply With Quote
Old 03-26-10, 11:46 PM   #13
clayp
The Old Man
 
Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
RGR bud...
__________________
clayp

clayp is offline   Reply With Quote
Old 03-27-10, 01:23 AM   #14
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

yep, i am looking forward to the day we have MAD equipped planes in SH that works with TMO RFB etc.Will be wondering how planes are nailing us at 250 or 300 feet lol good stuff.
Bubblehead1980 is offline   Reply With Quote
Old 03-27-10, 04:02 AM   #15
TH0R
XO
 
Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
Default

Quote:
Is this a die marker or what?

You probably know this already, but I'll post it anyway. MAD related:

http://ibiblio.org/hyperwar/AAF/USSBS/IJO/IJO-48.html

Q. Describe by diagram the employment of MAD planes in convoy coverage?



Q. What was the procedure when your MAD discovered a submarine?

__________________
My IL2 stuff: LEVEL BOMBING MANUAL v2.0 | 'MUSTANG'

Last edited by TH0R; 03-27-10 at 05:00 AM.
TH0R is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:55 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.