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Old 08-23-24, 03:00 PM   #1
SquidB
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Default My thoughts on UBOAT

I've been playing subsims since Silent Hunter. For me the pinacle was SH3 with GWX, Ive played it for years and often come back.

I avoided Uboat whilst it was in early access but when I saw it had been released and was on sale on Steam I thought I'd try it out. I played through the tutorials and it was 'ok'. I was luke warm to it.

Then a couple of weeks later I ramped up the difficulty settings and got some Mods that further added realism. I must say I was blown away.

My favourite warstory from a patrol is when I got depth charged after attacking a convoy and ended up with the boat flooded and leaking on the seabed at 260 meters. The escorts lost me and withdrew, I managed to plug the leaks but the boat was too heavy to surface. Furthermore due to my depth the pump couldnt pump out the water due to the water pressure. I almost quit, but then I thought i would try something.

I turned on the electric compressor, trying to build up the pressure in the boat to force out the water. Of course this used up a lot of my remaining oxygen but I was dead anyway right? Well it worked, and the pump managed to get the boat bouyant again an I managed to surface. It was a total Das Boot moment and an amazing experiance. Since then I've been hooked.

Of course its not perfect but SH3 was far from perfect vanilla. I cant wait to see what the modders manage to do with it. Really looking forward to it getting a mega mod ala GWX.

If youve not tried it or havent for a while I would recommend giving it another go.
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Old 08-23-24, 03:25 PM   #2
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Good post. I mostly ignored this one through EA, thinking it was sims in subs, which I don't think is too far off the mark. But it, evolved. A couple of weeks before release I thought, why not give it a go. The changes and additions I had been reading about all seemed really good, moving the game in my direction. Glad I did.


Good hunting
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Old 08-24-24, 04:46 AM   #3
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I think the crew 'Sims' aspect really adds something. Seeing the crew getting stressed but overcomming their adversity really adds a human element compared to previous subsims that feel rather sterile and detached.

I hope they build upon the roleplaying aspect, i like passing on news to a crewman that they are a father or dealing with discipline issues. It not the main focus but adds a bit of flavour.

Uboat is so close to GWX all i want added is.

Simple map contacts, just a dot rather than ship icons

The ability to change difficulty settings during a career

More ship types

More crew interactions

Map tools and charts that we get in GWX
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Old 08-25-24, 03:40 PM   #4
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cool Welcome back!

sqidB! the infamous 7-year-itch strikes again...ending your long 'silent run' since 7/23/2017!
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Old 08-25-24, 06:46 PM   #5
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Quote:
Originally Posted by Threadfin View Post
A couple of weeks before release I thought, why not give it a go. The changes and additions I had been reading about all seemed really good, moving the game in my direction. Glad I did.

Good hunting


Had a hell of a patrol earlier today. Tons of possibilities with this one going forward.
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Old 08-26-24, 03:18 AM   #6
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I aslo fired up Onealex's GWX yesterday just to remind myself of what it was like. GWX feels more authentic obviously in terms of whats going on in the patrol and optics tools. But man, after getting used to UBoat's eye candy and interface its a bit of an immersion killer (Not good in a subsim )

Moving around cardboard cutouts of crewmen because their arent enough crew on the electric engines just felt clunky and took me out of what I was trying to experiance.

Hopefully one day something like GWX will happen in Uboat, then I think we would have WW2 subsim nivarna.
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Old 08-26-24, 08:46 AM   #7
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Originally Posted by ReallyDedPoet View Post
Had a hell of a patrol earlier today. Tons of possibilities with this one going forward.

I agree. I talk about the 'bones' with this one. It's a nice, broad base to work with. Between development and mods the future looks bright indeed. Like I said, I doubt I'll fire up Silent Hunter again any time soon, except 6, if it comes. UBOAT is a sim more my style, which is exciting to say since I love SH so much.
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Old 08-28-24, 06:13 PM   #8
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Default XOs Log

Its an immersive game. I've been writing journal reports as the XO.


___
22 February 1941

After our first cruise, many of the crew were suffering. Four deaths was much to bear. After conferring with HQ it was decided that 3 weeks rest in Bavaria was realistic. The wine flowed freely, as did the women. On return we were much refreshed. The ones who simply could not continue were released from service, and I selected new sailors with the help of the XO. All my officers decided to continue with me. Hardship has a way of welding people together.

Our tonnage in the end was good, at nearly 40000, and damage to the boat was repaired within the week. Our coming cruise, we can only hope, will not involve such a close encounter with a British destroyer. We are replenishing supplies and the mood is optimistic. A new cook with a reputation for making life interesting is perhaps helping.

Myself and two of my officers were decorated. WIth the way things turned out we had mixed emotions at this; but they certainly deserved the accolades, and the two who are married were very happy to spend some time with their families. Who knows how long our second cruise will be? But we are anxious to take the fight back to the enemy!

18 March 1941 XOs Log

The Captain took the crew losses very personally on our first cruise. I hoped that the vacation time, and the distance from the battlefield. would work its healing. But as we approach a large convoy on our way to our assigned patrol, I see that the only way forward now is glory or death.

Its midnight and we are running with decks awash on our approach from the rear of the convoy. Hoffmann intends to take out both rear escorts and then have easy pickings for the next hour. I am remembering the prayers my mother taught me as I finger the cross around my neck.

Hoffmann has positioned us between two escorts - one at 1.5km to port, and the other equidistant to starboard. Both are a half kilometre ahead, just visible in the darkness. As we complete the solutions for both targets, he calls for all four tubes to be loaded at 2.5m depth and 74km fast speed. The solution locked, he makes the call and all four eels are on their way! The red lighting feels more eerie now and the sweat is running down into my beard.

20 seconds.. 10.. we hear and feel the first impact, then moments later, the second. The destroyer is shattered and all hands are lost. 20 seconds.. ten.. the first eel for the second target is a dud! 5 seconds more then BOOM! The destroyer has only begun to accelerate when she is stuck in the stern and her engines are shattered. The cheer from the boys is deafening! Now they will believe Hoffmann can do anything. Maybe he can. Maybe it was our desperate prayers. Either way the deep has her victims. We turn into the convoy to begin the nights real carnage, just as on the horizon we see a massive explosion and the sky turns red.

I'm breathing easier and remembering my family. We surface and pick up the pace, feeling confident that we have our enemy by the balls. Not ten minutes later the sky lights up above us like an early dawn. Star shells! We are fully exposed and in the distance we can hear alarm bells. Who will be hunter and hunted tonight. As we dive to periscope depth there is a deathly silence.
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Old 08-29-24, 02:01 AM   #9
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Quote:
Its an immersive game. I've been writing journal reports as the XO.
That’s great! The game really does make you feel a part of the crew. SH5 tried to do this but fell a bit flat outside a few bits of dialogue.

Uboat just needs a few tweaks to improve the other aspects and it would be perfect
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Old 09-07-24, 07:37 PM   #10
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Uboat just needs a few tweaks to improve the other aspects and it would be perfect

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