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#1 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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Lightning Flash Effect
I'm currently re-doing the lightning TGA's, adding a few extra branches etc to make it more dramatic when in a storm.
I am trying to find the file that governs the amount of light given off by each bolt, with no luck. I want to achieve a bigger flash when lightning strikes. Is it just determined by the effect in the TGA or is it somewhere else. Does anyone know?
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#2 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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![]() Quote:
particlies.dat
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#3 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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#4 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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@ Anvart
Thank you for getting me on track ![]()
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#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
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When this mod is done be sure you keep the watch crew below. Or someone might end up being renamed Sparky.
![]() Sounds like another good mod Dan, can't wait for the "new" lightshow. ![]()
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#6 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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@ GT182 - It will be JSGME compatable.
To all, do I need to look into the scene.dat at all to accomplish what I'm after. I'm thinking along the lines of patrolling in heavy fog/low visablity and not actually seeing the BOLT of lightning but knowing it's there because the fog/clouds become illuminated.
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#7 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Ok, I need help
![]() This is what I have... ParticleGenerator IsDensityModifierActive EmissionArea LifeTime NoDeleteChildren RunMode Transparent DepthBias LocalWind GlobalWind LifeScale DensityScale VelocityScale WeightScale SizeScale BitmapParticles I'm guessing that 'EmissionArea' is the right one, but I am totally stuck on what value to enter. It is current 0. I also have.. unnamed effect Report Object Alignement Direction MaxParticles Life Rate RateVariation SpeedDirection Velocity VelocityVariation Weight WeightVariation InitialRot SpinAxis SpinAngle SpinAngleVariation WindCoef InertiaCoef Not sure on most of these. On the bright side the TGA's are finished, I just want to figure out the brightness of the bolt. Any help please ![]()
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