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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Oct 2006
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Random Facts
I've decided to make a post about all the little facts about the game and real navies. For example i found in a post that a polar bear attacked the parascope of the SSN 22 conneticut(seawolf class). Just a little place to gather up all the little interesting facts, shoot away:
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#2 | |
Admiral
![]() Join Date: Sep 2006
Location: USA
Posts: 2,021
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near the bottom! Fact: Kilos are better than Akulas Kapitans false opinion: Akulas are better than kilos long live kilo!
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#3 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
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#4 |
Swabbie
![]() Join Date: Oct 2006
Location: Northern Mexico, formely known as Southern Kalifornia
Posts: 13
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adding debris to the sea floor?
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#5 |
Sub Test Pilot
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HMMMM here we go with outr facts: (Real life)
Akula can dive to depths of 575 meters and will crush around 650 meters in real life (this is only recent to the older boats as age and fatigue sets in they reduce the max depth they can operate at newer boats are capible of 675 meters) The Kilo can only dive to 330 meters and will crush at 420 meters Akula's can make a top speed of over 33 knots, the kilo's top speed is just 21 knots which is can only maintain for just over one hour. The kilos do not have the range the akula's do nor the under ice capibility or night vision periscope, nor a MIDAS system or towed array and the kilo's are older design then the akula's. IN THE GAME: Akula can dive to 580 meters Kilo 330 meters Akula II has top speed of 35 knots Kilo 20 knots Akula II has towed array Kilo Doesnt Akula can detect the Kilo at ranges that exceede thier ability to detect us We can sustain flank speed indefinatly We can stay submerged for months on end We can go under ice and have a MIDAS system fitted We have a wider range of weapons including missiles rocket torpedos and also normal torpedos. We are the 2nd quietest submarine in the game. (of the nukes) So just some other stuff to chew on ![]()
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#6 |
The Old Man
![]() Join Date: Jul 2003
Location: Central MO
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I see a new conflict evolving between Kapitan and ASWnut101.
![]() Both submarines have their strongpoints. You can't find a good Kilo driver unless they make a stupid move...granted, a kill of a submarine in this game is usually dependant on the "stupid move". |
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#7 |
Sub Test Pilot
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Yes the kilo is very quiet but its role is limited all id have to do is wait and wait and wait untill he has to come up for air we can both sit there but only one of us needs to surface or snort.
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DONT FORGET if you like a post to nominate it by using the blue diamond ![]() ![]() ![]() Find out about Museum Ships here: https://www.museumships.us/ Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/ Navy general board articles: https://www.navygeneralboard.com/author/aegis/ |
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#8 |
Admiral
![]() Join Date: Sep 2006
Location: USA
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There is a Snorkel in the Kilo
The Kilo can get in much shalower water Kilos also have Starfishies too. The Akulas Towed array is worthless in shallow water. The Kilo can pick up a Akula at 5 miles with the akula at 5 kts. (Ive done it already) The Kilo's conformal array is MUCH more sensitive than the Akula's Yes the kilos weapon range is limited (10.5 miles max for reg torpedoes) A kilo can detect most targets at 4 times the range it can be detected, meaning if you find me at 4 miles, there would already be one of my torpedoes in the water coming strait at you Kilos don't need to go under ice......they go in very shallow water. Kilos ARE the quietest sub in the game..... -Is this tasty? ![]()
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Last edited by ASWnut101; 10-18-06 at 01:19 PM. |
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#9 |
Sub Test Pilot
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i can pick up your akula from more then 10 miles away meaning your torpedos are totaly worthless, your kilo cant go in many areas my akula can.
And i have no problems navigating my submarine with just 1 meter of water under the keel and at PD, which means i can get almost level with you in shallow waters. The second you turn your diesels on to charge them batteries is the second i push fire, you dont seem to realise that the diesel engine makes around 20 times more noise then the batery and you cant live off the battery for longer then 36 hours and yes i can sit and wait for that long ![]() Starfish is antiquated my Stallions and SS-N-27's can hit your submarine far beyond the range of your starfish. The Kilo has no towed array and relys soley on hull mounted sensors At 25 meters deep water and im at 20 meters my towed array works just fine at 4 to 5 knots and im not cavitating. The may be the quietest submarine in the game at 0-3 knots but the second you pile on the power all im going to do is sit and wait till your batery dies then the second you pop up im going to fire 4 torps at you and your going to be utterly helpless, as the sonars dont work too well close to the surface. The Akula is designed mainly for Anit submarine warfare the kilo is not the kilos main role is to protect the coast line and insert special forces its main role as a medium range attack submarine is to attack mainly ships and gather intelligence and protect coast lines. You only realy have the advantage of being quieter, but ive got more advantages however the tables do tun in littoral waters.
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#10 |
Admiral
![]() Join Date: Sep 2006
Location: USA
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argh!
10 miles away? really? Sonar isn't good in shallows, as you just said ALMOST is the key word here. I routinly (bad spell) operate with less than 3 m of H20 under teh boot. The batterie's charge (i know it sounds weird) dosent deplete at 3kts or less. says so right on the Carge-o-meter. yes, but your SUBROC's won't do you any good in SHALLOW water. it takes them like 200-300 ft of water to start to climb again from the drop. The kilos hull sonar is very sensitive the conformal will easliy pick up an akula at 4-5 kts at 7 miles or so.... Its not like im gunna be going anywhere fast. why would i need the power? Is the coast line not shallow? protecting shallow water sounds just the same, which your akula will be in. you just pointed out that the kilo is good in what you say it wasn't. They sure do! Im not really found of taking a kilo in open ocean, usually, unless its to kill a pesky surface luber (lover). And dont even make me dust off the old Seawolf! ![]()
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#11 |
Sub Test Pilot
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If you do it correctly you can land the stallions with just 75 feet of water, and at miles i will hear your torps and be able to get well out of their range my 65cm's can go 27 miles the max torp range you have is about 10.6 miles i can fire at twice the range.
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#12 |
Admiral
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Location: USA
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which is why you get closer than the torpedoes max range.
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#13 |
Sub Test Pilot
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If i can detect you at 7 miles it would mean tha i can get way out of your torps range when i hear you fire them, then i can just scream them back at you and i can garentee a no miss.
27 miles over 10.6 isnt alot to work out im going to win :P
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DONT FORGET if you like a post to nominate it by using the blue diamond ![]() ![]() ![]() Find out about Museum Ships here: https://www.museumships.us/ Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/ Navy general board articles: https://www.navygeneralboard.com/author/aegis/ |
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#14 |
Admiral
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Location: USA
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right
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#15 |
Planesman
![]() Join Date: Feb 2006
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These platforms have different missions.
Kilo is NOT an effective ASW platform, and its CCS design and weapons loadout show it. The same goes for almost all SSKs. Akula was created to kill submarines. A lot of westerners are used to the one-size-fits-all design concept of wester navies, but the russians didn't think that way. Akula is a sub killer, Kilo is a surface ship killer. Different boats, different missins. I doubt if a real life kilo would ever be successful against an akula in a best of three scenario. |
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