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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Sep 2006
Location: Boston, MA, USA
Posts: 16
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September 9, 1939
Stumbled across a small cargo ship - which I'll call "Ironsides" - in the rain, just North of Scotland. Kept losing sight of the bugger, but managed to plot a good intercept. Swung about to loose tube 5, perfect solution from 525 meters with impact pistol, detonation amidships on her starboard side. Tough little S.O.B. slowed to 5 knots. Hit her again - also dead center, starboard side - after reloading tube 5. Slowed to 2 knots, but still afloat. Swung about, bringing forward tubes to bear, now on her port side. Third torpedo a dud. Fourth fish detonates amidships, port side. Her engines are finished, she's dead in the water. Must have serious flooding. I'll let her go down slow, no need to finish off the crew, I'll let them get the life boats in the water. Two hours later she's still afloat. Alright, time to finish her off, before any destoyers respond to her SOS. Seas too rough for the deck gun. I hit her a second time on the port side, center of her keel, below the masts. She drifts another hour, giving no sign of sinking. Are you kidding me? Seas are still too dangerous for the deck-gun crew. Another dud torpedo smacks off her port side, but the next one sets her cargo afire. Secondary explosions peel the deckhouse back and finally she slips beneath the waves. Seven torpedoes - half my inventory - to sink one lousy small cargo ship. Am I doing something wrong?
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Now, did'ja hear 'bout Louie Miller? He disappeared, babe, after drawing out all his hard-earned cash. And now MacHeath spends just like a sailor... Could it be our boy's done something rash? |
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#2 |
Lieutenant
![]() Join Date: Apr 2005
Location: Germany
Posts: 266
Downloads: 3
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No. These small merchants are among the toughest ones indeed.
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#3 |
Ace of the Deep
![]() Join Date: Sep 2006
Posts: 1,169
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One option is to let her go. Two fish, hit them near the engine room if possible, blow up her boilers and maybe a third aft torpedo to get hew screws if she hasn't stoped yet. Then you wait. I remember waiting for a ship to sink in the convoy attack tutorial for over 4h. It had 2 torps alredy and was showing signs of flooding. It was a tramp steamer. I finish the second tramp steamer with my deck gun. Then I stop, set TC to 1024X, sure she will sink. I have realistic sinking times on (for the ships). After 3h, I decide to man my DG, set TC to really high and keep pressing spacebar. 60 shells later on the waterline (I use GW, so DG is less powerfull) she finaly starts to sink.
Small ships are truly strong! ![]() I prefer tankers. Right shot "BANG!!!" ![]() ![]() |
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#4 |
A-ganger
![]() Join Date: Aug 2006
Location: Finland
Posts: 78
Downloads: 58
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This makes the game so intresting, you want fast food go Mc D
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#5 |
Watch
![]() Join Date: Sep 2006
Location: Boston, MA, USA
Posts: 16
Downloads: 0
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Well, it must have just been bad luck. I sank a large merchant with two torps. Go figure.
__________________
Now, did'ja hear 'bout Louie Miller? He disappeared, babe, after drawing out all his hard-earned cash. And now MacHeath spends just like a sailor... Could it be our boy's done something rash? |
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#6 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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I've seen cargo ships and tankers of all sizes go down with one torpedo and then seen others take up to 5 or more to sink them. All were hit in the fuel bunkers and with pistol set to impact. I even went from one side of the ship being attacked to the other figuring that would help. Not!
You never know what will happen from leaving port to your return, that's what makes SHIII so interesting. The same stands for Super Mods, or even Vanilla SHIII modded to what you want.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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